[FUN] Citizens v2.0.11 - Human NPCs for Bukkit [1.7.2]

Discussion in 'Archived: Plugin Releases' started by Citizens, Mar 5, 2011.

  1. Offline

    Citizens

    Citizens - Human NPCs for Bukkit
    Version: 2.0.11
    Authors: @fullwall and @aPunch
    Source: Citizens on GitHub

    Citizens is now on BukkitDev

    This thread will no longer be updated. We encourage you to use our page on BukkitDev. You can find information, links to our wiki and website, and the download page there.

    Showing Your Support

    We work hard to maintain Citizens. We've been working on Citizens2 around the clock on new and exciting features. A little motivation never hurts, so feel free to donate to us - fullwall and aPunch.

    If you can't donate, we appreciate a "hello" every now and then. Stop by the IRC channel #citizens on irc.esper.net to discuss Citizens and give thanks!
     
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    Phelicks

    I think i found a terrible, terrible bug....
    When I add a item to a trader it duplicates the already existing in the "Citizens.stocking"
    So after three added items it looks like this:
    Code:
    6/1/0/,50.0/true,true,;6/1/0/,50.0/true,true,;338/1/0/,8.0/true,true,;6/1/0/,50.0/true,true,;6/1/0/,50.0/true,true,;338/1/0/,8.0/true,true,;86/1/0/,38.0/true,true,;
    I suppose that isn't right, or? :confused:
    I'm using iConomy 5
     
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    CJPetty25

    will this work for 740?
     
  4. I gave a trader 15 items to buy. After that java took 90% of the ram of my server (it has about 500mb ram). In the console I had the same message as veatbreaker mentioned. is that normal behaviour?
    In total I have 5 NPC's on my world (3 wizards, 1 trader, 1 blacksmith).
     
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    Phelicks

    I think that is the duplication bug I found...
     
  6. It could, I also use iConomy 5.
     
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    Mrjibidi

    your server has not turned economy on for citizens ???????????????????
     
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    aPunch

    Turn it on.

    Yes, but we are no longer "officially" supporting it.

    Ask them nicely?
     
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    Mrjibidi

    HOW?
     
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    Lead2Life

    When I set up a trader and gave him items to sell and buy and so on and then want to give him some money, the money is taken from my account. Can I change that in config files? Because I think in 1.08a the money was taken from the server ( so from noone ) Would be very nice when someone knows an answer
     
  11. If you meant me.
    use-economy and use-econplugin are set to true
     
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    Mrjibidi

    how to turn economy on for citizens? :'(
     
  13. It's in the Citizens.economy file located in plugins/Citizens
     
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    Lead2Life

    in the citizens.economy file in the main directory of citizens in your server/plugins folder. Set "use-economy" and "use-econplugin" to true
     
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    Veatbreaker

    i havent tried it yet, but you can change the balance of an npc in plugins>citizens>traders>Citizens balance file
     
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    Lead2Life

    yes I know that but everytime I create a npc I must close the server, rewrite the balance file and start the server again?? That is a little bit .... annoying
     
  17. Offline

    hiro24

    so has anybody figured out how to make the NPCs talk more than one time? Or is this an intended feature or a bug?
     
  18. Offline

    tcvs

    do you mean how to have them say more than one thing
     
  19. Offline

    Lead2Life

    It seems that it's a major bug I hope it'll get fixed in the next versions
    For now you can't do anything ( except of programming it yourself :p )
     
  20. Offline

    hiro24

    no, I know that.. but in previous versions they'd speak to you more than once.. but in this one it seems once they speak to you the first time, they're done...
     
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    MadcowD

    I'm using iConomy 5, when I try to toggle a trader ti tells me to enable Economy. I couldn't find a setting for iConomy so I tried messing around with eConomy and its really not what I'm wanting to use. I would appreciate some help, thanks!

    Update:

    After doing some digging, I noticed that the setting use-economy, will give you the Citizens built in item trading economy. But if you enable that and use-econplugin then Citizens will look for your plugin used for economy such as BOSEecon and a whole bunch of other stuff including iConomy! Sorry for your time!

    Fixed.
     
  22. Probably quite a hard to do suggestion: Integrate with Towny. It'd be great if people could only make an NPC in a town if they was a resident there.
     
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    OrangeReal

    I need help, how do I make the NPCs to be able to take commands for Non-Admins
    (Like to trade from a trader, you need OP to access the trader's stocks or shop)
     
  24. Offline

    Lead2Life

    You need permissions for that
     
  25. Offline

    William Hall

    How do i turn the NPC into a trader ect?
     
  26. New HD tutorial!
    This one explains how to use Basic NPCs
     
    Jiggy and aPunch like this.
  27. Offline

    DoomStorm484

    I keep getting a thing in my cmd, when i start up my server and it a appears several times as it is loading up everything.

    [​IMG]

    Plz help, thanks.
     
  28. Offline

    aPunch

    Use iConomy 5.

    /toggle [trader|healer|wizard|blacksmith]

    No. Dependencies on other plugins = bad. Prime example: Essentials Eco. :/
     
  29. Offline

    DoomStorm484

    I am using iConomy 5
    is there a setting i need to maybe change then, or anything else that could make this happen?
     
  30. Offline

    William Hall

    Hey when i right click my npc nothing happens, and also it wont talk to me anymore
     
  31. Offline

    aPunch

    Which Citizens version do you have?
     

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