Unicode support?

Discussion in 'Bukkit Discussion' started by Black_Jack, May 10, 2011.

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    Black_Jack

    Will bukkit add Unicode support feature? This would be brilliant idea. I'm looking into this about ~3 months and nothing found about it.
     
  2. Offline

    Andre_9796

    I think no
     
  3. Offline

    Black_Jack

    Why not?
     
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    MSC

    Wrong place to ask. If you want Unicode support, go bug Notch about it. :p
     
  5. Offline

    Black_Jack

    Well, notch will do it so slowly, so integrate it in bukkit would be great idea. It just replace 1 block of code. Or just add it to the bukkit repository.
     
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    MSC

    I haven't looked at minecraft's internal coding very closely, but I'm guessing the following changes would be necessary to make unicode support work:

    1. Would need a unicode font ingame (Minecraft uses a bitmap font stored within the jar file)
    2. Would need to change how the client and server relay text messages
    3. Would need to change how messages are stored/displayed

    All of which, I might add, require client support. There's no way this could be implemented using bukkit alone.
     
  7. Offline

    Black_Jack

    Of course, yes. I'm add foreign chars work in-game. Like russian-symbols for example. In the chat, all works fine. But on the server-side, all symbols appears as ?????. So, that is the problem. If anyone know how to solve it, this will be great.


    I'm looked into craftbukkit and saw the CraftPlayer.class. There is SendMessage(). There may edit something to add support...
     
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