as the title says i want to make a bouncy chicken like when i hit it and it touch a wall or somthing like that at bounce back !! any way to do that !
SmooshCakez some kind of a little code will help tho !! not much a little lel bump EDIT by Moderator: merged posts, please use the edit button instead of double posting.
There is no EntityMoveEvent. You could always use a scheduler checking whether the chicken is near a block LoveMST
Do some math, get the entities current location and it's last, check if it's next location(based on current and last) will collide with a wall(ie it end in a wall, or there is a wall between). If there is a wall, then multiply the according X Y Z Vectors of it's velocity by -1 to make it shoot the opposite way.
SmooshCakez well i have the chicken uuid its info stored i can do some nice checks Gamecube762 well i could try that EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Here is a list of the Events + dicription http://forums.bukkit.org/threads/directory-list-of-events.112493/