Plugin category: Fun Suggested name: Golden Lasso What I want: A Plugin like safari nets, or the golden lasso. Where it takes a mob, stores its health and everything in the lasso, and if you right click again, the mob is released, with the same health/etc. It's good for transferring. The lasso should be enchanted, and the name should be &6Golden Lasso. The lore should just say the name of the mob and it's health. It can store ANY mob. Ideas for commands: Aliases: GL | goldenlasso | lasso /Goldenlasso Get - Gives the sender a lasso /Goldenlasso give <Player> - Gives the specified player a lasso. /Goldenlasso Mob <MobName> [Player] - Gives you a lasso of that mob, If player specified to that player. Ideas for permissions: GoldenLasso.Give.Self - Lets you give yourself a lasso. GoldenLasso.Give.Other - Lets you give someone else a lasso GoldenLasso.Mob.<MobName> Lets you give yourself a lasso. GoldenLasso.Mob.Other.<MobName> - Lets you give someone else a lasso. When I'd like it by: As soon as you can!
Are You wanting it like that, or something like echo pet? eco-pet: http://dev.bukkit.org/bukkit-plugins/echopet/
I have echopet, but I want it so you can transfer mobs. As stated in my post. It is kinda similar to echopet, but you can only hold 1 mob. I also want to use echopet too. It can transfer/hold ANY mob. http://ftbwiki.org/Golden_Lasso - Info about golden lasso http://ftbwiki.org/Safari_Net - Safari net (Similar to golden lasso) This plugin the golden lasso, can hold ANY mob, not just passive.
TheCoolGuy123_5 Should be possible, but not with a server restart, unless Entities can be serialized somehow. Assuming no restarts, just storing the entity in memory and sending destroy packets/removing it from the world should work? timtower
Or you could use a hash map to store the uuid codes then when the server reloads or restarts echo pet can hide then show the mob. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
You can also use a second hash map to store the health and other attributes of the mob. If you have potion effects on the mob, they would not work because if it is at 3:40 you can't start it there. You would have to start it at 4:00. I know. You can have this plugin hook into echo pet's code and trigger certain things. EDIT by Moderator: merged posts, please use the edit button instead of double posting.