Dynmap not rendering fully (Surface)

Discussion in 'Bukkit Help' started by MikeA, Jun 4, 2014.

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  1. Offline

    MikeA

    Hello,

    I've been having an issue with Dynmap and want to know if anyone may have a solution. Recently I've decided to do a full render of my main world (flat + surface) which is a 30,000 x 30,000 world. The "flat" render worked fine, and I let it run overnight. The whole map rendered completely without issue. Now I'm running a render for the "surface" version which is the 3d view of the world however it only renders about 1,000 blocks outward, and no more.

    http://i.imgur.com/uDnuoOV.png

    I don't have any limits set in the worlds.txt or configuration.txt that would make this happen. Any ideas? Appreciated.
     
  2. Offline

    davewolax

    Please post the pastebin link of configurations.txt + worlds.txt
     
  3. Offline

    MikeA

  4. Offline

    davewolax

    I find some configs that I assume they are causing the issues. you can check them one by one and change them and check the results. actually I think the first solution should solve your problem.

    1. Correct The path where the tile-files are placed. change the default tiles path to: "web/tiles"

    # The path where the tile-files are placed.
    tilespath: hdd1tb/dynmap


    2. Correct the default zoom. it cannot be "0" and at least put value "1"

    # Default selection when map page is loaded
    defaultzoom: 0


    3. Disable Spout, sometimes it would cause issues if you are not using spout. so just turn it to false.

    spout:
    # If false, ignore spout even if detected
    enabled: true
     
  5. Offline

    MikeA

    The path to the files is changed on purpose, as it has been for nearly three years. I have a 1TB drive mounted solely for my Dynmap files, as a fully rendered dynmap uses over 200GB of disk space. I use my main 240GB SSD for base Minecraft files.

    I changed the other options, however, I'll post shortly to see if it helped.

    davewolax It looks like that stuff didn't change anything, but doing a radiusrender with the surface param seems to work. I guess I'll just have to do a radius render in parts of the world at a time to get the full surface render. Not a big deal though.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 30, 2016
  6. Offline

    davewolax

    oh! so that's the issue! I had this problem on my server as well and there were banked areas! and I did radius render and it was fixed.
    but eventually I find another way to do it very quickly! I installed WorldBorder and I defined border for a world, and I filled the world inside of the border (/wb fill world) and dynmap automatically rendered everything in the world border! :D
     
  7. Offline

    MikeA

    Just wanted to update.. apparently it was working, but it just takes a very very long time for full HD 3D/Surface render. Gotten about 15,000x15,000 in 48 hours.
     
  8. Offline

    davewolax

    when I first installed dynmap I set the config to Full HD because I have unlimited storage from my host. but then I got problems when getting backup and also slowing down the server when it was rendering during the day and also some other issues.
    then I completely removed all rendered files and I set the config to lowres. now it's better and rendering faster and using less ram and memory.
     
  9. Offline

    MrGM

    Yes, it takes a long time.

    The length also depends on if you have chosen "vlowres", "lowres" or "hires" in the configuration menu. You have "hires" selected (which looks great).

    Also, if you change the image format from PNG to JPG, it will use a lot less harddrive space and still looks pretty good.
    In the dynmap configuration txt, putting "jpg" at the end in the "image-format" line in the config, equals the "jpg-q85" (85% quality JPG) setting you can use. You have "png" selected.

    You can also chose jpg-q100 for full JPG quality. The image will still be alot smaller than a PNG file (2x) and although JPG is lossy, I can't really spot the difference.

    I did a full render of my 7168x7168 world with " hires" and JPG as a picture format selected and it took about one and a half days (flat and surface and cave combined) and it looks great on the surface perspective.
     
  10. Offline

    MikeA

    MrGM Space doesn't matter, I prefer the PNG & hires options, I've looked at the JPG before, probably my OCD. I recently bought a secondary drive just for the live map tiles, so it's all good. The surface view definitely is awesome.

    Here it is if anyone wants to check it out.
     
  11. Offline

    davewolax

    Mikeambrose3 Nice job. finally it worked!
    you can check my server Dynmap here: http://fancycraftserver.net/map
    Oh by the way I checked your server and it's a bungee server with offline mode.
    Just wanted to warn you that running server in offline mode is really hight risk and hackers could get on your server easily. and in addition it's against copyright and is kind of piracy.
    when I typed /server and this showed up:
    Screen Shot 2014-06-09 at 2.37.28 AM.png

    but it's amazing server. I like it how you setup everything. perfect :)
     
  12. Offline

    MikeA

    Hey, I use BungeeCord on my server like the majority of larger servers. I'm not ruining my server just because some people on Bukkit.org don't like it.

    I'm pretty sure you know what BungeeCord is, and you should know that it is online mode on the proxy. I would never allow full offline mode access, obviously.

    It's not my fault two people that run development communities can't get along ;)
     
  13. Offline

    JaguarJo

    Locked. As I'm sure you're already aware, we do not support BungeeCord servers. Please seek support from the makers of your build.
     
    davewolax and Necrodoom like this.
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