Which would be less resource intensive?

Discussion in 'Plugin Development' started by Doamax, Dec 28, 2013.

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Which do you think would be less intensive?

  1. Multiple small worlds?

    0 vote(s)
    0.0%
  2. One big world?

    4 vote(s)
    100.0%
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  1. Offline

    Doamax

    I have been asked to create a plugin that makes personal islands for players. The players should not be able to get to another players island. I was wondering if it would be more resource intensive to make a new world for each player or to make islands far enough from each other that players would not bother going to another's?
     
  2. Offline

    Gater12

    Probably a world generation like the SkyBlock plugin or something.
     
  3. Offline

    Doamax

    How do they do it?
     
  4. Offline

    mydeblob

    Do it so that all the islands spawn in the same world and make it so that players can't dig/build on others islands. You can also make it so that once the player is let's say 200 blocks away from his island, he can't go out any further.
     
  5. Offline

    RawCode

    in case of SkyBlock scenario - autocreate WG region on island and large area around, deal with ender pearls and players wont visit other islands as long as they not invited by island owner or island owner did something stupid.
     
  6. Offline

    CrissIIL

    What if the islands are 100x100?
     
  7. Offline

    Doamax

    They are 128x128
     
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