PGM Plugins from overcast network [Big Plugin Request]

Discussion in 'Archived: Plugin Requests' started by scenecraft, Nov 22, 2013.

  1. Offline

    scenecraft

    the description of the plugin is =
    Since some players may not know ALL of what the plugin does, I'm here to give you a in-detail outline of what the plugin actually does for the server​
    • Team Assignment
    In PGM, there are three teams. These teams are:
    • Observer
    • Red
    • Blue
    Observer is where you can look at other people play while you take a break or get bored.
    You can be assigned to a team by using the command:​
    /join
    This will assign you to a team.​
    Two primary teams used in maps are Red and Blue. There are, however, maps that do no have Red and Blue teams, some of these maps are:​
    1. Fairy Tales ( Pink and Green )
    2. Glacial Impact ( Red and Green )
    3. Ozone ( Aqua and Magenta )
    When assigned to these teams, you will have to work as a whole to complete an objective.
    When assigned to a team, you will not be able to attack team mates or be able to access special regioned off areas.​
    • Rotations
    Each server has a different rotation to deal with the range of players that play on a server daily. You can see the rotation of a map by using the command:
    /rot or /rotation
    When you use that command, it'll show a list of the maps on that servers rotation. The way it will be set up is the number the map is on the rotation, the map name, and the people who made the map. An example of this is:​
    1. Scrap Mettle by KasiCraft
    And in-game example of this is:​
    [​IMG]
    How rotations are set up on each server are:​
    1. Alpha: 100+ players
    2. Beta: 100+ players
    3. Gamma: 100+ players
    4. Delta: 100+ players
    5. Epsilon: 100+ players
    6. Zeta: 48-100 players
    7. Eta: 48-100 players
    8. Theta: 48-100 players
    9. Iota: 48-100 players
    10. Kappa: 24-64 players
    11. Lambda: 48-100 players
    With this range of players, each server will have a different rotation, and a different number of maps and gametypes on each servers rotation.
    • Game types
    In PGM, there are various Game modes that add variety to the server and allow players to have the unique experience they look forward to. Some examples of Game modes are:
    1. Destroy the Core ( DTC ): The objective is to destroy the enemies core located in the opponents base
    2. Capture the Wool ( CTW ): The objective is to capture all of the opponents wools and bring them back to your teams monuments.
    3. Team Death Match ( TDM ): The objective is to collect as many kills / be the team with the least deaths at the end of a set time (usually 10 or 15 minutes)
    4. Destroy the Monument ( DTM ): The objective is to destroy all of the opponents monument(s)
    5. Score Boxes: The objective is to score in the opponents score area and gather as many points for your team in the set time limit (usually 10 or 15 minutes) (used with TDMs like Scrap Mettle and Glacial Impact)
    These Game types can been seen on every server ( Alpha, Beta, Gamma, Delta, or Epsilon ). An example of this would be Alpha's rotation as shown below.
    Alpha
    • Scrap Mettle ( TDM and Score Boxes )
    • Soviet Mills ( DTM )
    • Bridge Over Troubled Water ( DTC )
    • Race for Victory 3 ( CTW )
    • Harb ( TDM )
    • Tree of Life ( DTC )
    • Blocks DTC ( DTC )
    • Viridun ( TDM )
    • Avalon Funland ( DTC )
    • Golden Drought ( CTW )
    You can see the maps objective by typing:
    /map
    When you type this command, it'll show the map name, the version of the map, the objective of the game, the author, then the map specific rules. An example of this would be:​
    Harb v1.0​
    Description:
    Be the team with the least deaths in 10 minutes​
    Authors:
    • Plastix
    • SH4DOW_HAWK
    An in-game example of this would be:
    [​IMG]
    You can see the maps description that isn't being played by using:​
    /map <map name>
    An example of this would be:​
    /map Race for Victory 3
    In a similar manner, you can see what map is next on rotation by using the command:​
    /next
    It will show the same thing as rotation instead of the number; The map name then the authors. An example of this would be:​
    Scrap Mettle by KasiCraft
    An in-game example of this would be:​
    [​IMG]
    • Auto Win detection
    In PGM, if you complete an objective, your team will be recognized as the winner and if you do not complete an objective, your team will be recognized as the losers. An in-game example of a team winning is:
    [​IMG]
    If you completely understand each map and their game type, then you will understand when a game is won and how it is won.​
      1. DTC : When you leak the opponents obsidian core and the lava in the core leaks into the designated area.
      2. CTW : When your team places all of the enemy wools on your teams monument
      3. TDM : When the time limit is reached, it will put the team will the most deaths or score as the winner.
      4. DTM : When a team destroys all or a percentage of the monument ( depending on the map )
      5. Score Boxes : When the time limit is reached, it will put the team with the most score as the winner.
    And Here a commands list:
    [​IMG]
    [​IMG]
    Can anyone someone make it
    With XML File
    More Commands
    /setnext [Map name] To set next map
    /setmatchstart [Time] Limit of 60 Secound
    /warn [Player name] {Reason} to warn of players
    /end go End of match
    /punish [Player name] [Type] {Reason} To Punish of breaking rules Type of [Kick, 7DayBan, Permaban]
     
  2. Online

    timtower Administrator Administrator Moderator

  3. Offline

    Goblom

    timtower On the OverCast network they use an XML file to grab data from other servers, maps, etc. I do not know why, JSON would have been easier.
     
  4. Offline

    scenecraft

    are you making
     
  5. Online

    timtower Administrator Administrator Moderator

    Nobody is making it at the moment ( based on comments, correct me if I am wrong )
    I actually doubt it if anybody is going to make this, what will stop players from playing on the original server and start playing on yours? This version won't be maintained as good as the original ( I assume )
     
  6. Offline

    Cirno

    Garris0n likes this.
  7. Offline

    Necrodoom

    Removed offtopic posts and posts attacking OP.
    If you dont like the request, dont post and just move on.
     
  8. Offline

    scenecraft

    thank necrodoom
     
  9. Offline

    Harry5573

  10. Online

    timtower Administrator Administrator Moderator

    scenecraft maybe you didn't noticed but Harry5573 is already working on this so no need to bump
     
  11. Offline

    scenecraft

    i click a pgm it now
    We're sorry, you've attempted to access a page that doesn't appear to exist.
     
  12. Offline

    Mathias Eklund

    Why don't you just play on overcast ? I don't see the point of multiple servers with the same things if there already is a good and working server out there.
     
    calebbfmv and Garris0n like this.
  13. Offline

    MayoDwarf

    timtower likes this.
  14. Offline

    MrInspector

  15. Offline

    scenecraft

    good luck for make a plugin
     
  16. Offline

    Haribo98

    Been there - done that. It's not hard, just time consuming, not worth the effort.
     
  17. Offline

    ejzz

    scenecraft Please don't bump this thread anymore. No one will make this plugin for you because it will take days and Overcast will sue you if you make a server out of this.
     
  18. Offline

    MayoDwarf

    No one will reinvent the wheel. Ask them yourself for the plugin, although I doubt they will lend it to you.
     
  19. Offline

    scenecraft

    i was to us.oc.tc And he have /warn commands
     
  20. Is it me or have a lot of the posts on here magically disappeared?
     
    Jamesthatguy likes this.
  21. Online

    timtower Administrator Administrator Moderator

    Yes they do...
     
  22. Offline

    scenecraft

  23. Offline

    Necrodoom

    Removed flaming post.
     
  24. Offline

    scenecraft

    bump can anyone someone Please Make it
     
  25. Offline

    scenecraft

  26. Offline

    AndyMcB1

  27. Offline

    Necrodoom

    Removed offtopic/monetary offer posts.
     
  28. Offline

    scenecraft

    because that use xml map file data
     
  29. Online

    timtower Administrator Administrator Moderator

    Still doesn't make it very clear why.
    Mind giving an example?
     
  30. Offline

    scenecraft

    Someone is not making a PGM Plugin
     

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