Hi guys! I am currently hosting a small server for around 15-20 friends. I have iConomy and some other misc plugins installed.I hope to one day get it opened up for other users. Currently players get money for killing mobs, lose money for deaths, and can gain money for doing quests. I am trying to keep people engaged and improve our community. I went through and mapped out a chunk of land for a city in WorldGuard and made it a safe zone for players. What I am looking for is two things. First I would like to know how to remove mobs in the safe city. Currently the mobs spawn but are unable to hurt player but I don't want mobs in the city at all. The CivilizedSpawn plugins looks promising but I want monsters to spawn everywhere else and that seems like players would be able to abuse it outside of the city. Second I would like to be able to map out a location, like you can with WorldEdit, and then set a sign down with a price on it. If a player would like to buy that property, they click the sign and the price is debited from their account and the property is transferred to their ownership... But I can't find a plugin to do that. I am tired of teaching messy commands to 15 different people. Does anyone have any ideas for ways to implement this? Should I transfer the server and use a MultiWorld Plugin and make a separate world for the city? Any other ideas for our server?
Have you tried the iCoLand plugin? Here's the link: http://forums.bukkit.org/threads/sec-econ-icoland-v2-16-buy-protect-land-with-iconomy-617-670.9978/ EDIT: i loled at same suggestions
Thanks. I have been looking at that and that is what I will probably end up using. I just wish there was a way for me to map out the location as a plot and then the player just purchase only those plots. But.... that is probably not going to happen! Thanks a lot! Does anyone know how to keep Mobs from spawning withing a specific area? EDIT by Moderator: merged posts, please use the edit button instead of double posting.