The Hunting Plugin Pack

Discussion in 'Archived: Plugin Requests' started by nick331999, Oct 19, 2013.

  1. Offline

    nick331999

    The Hunting Pack
    -all your minecraft hunting desires in one.

    Ok, here's the deal. This plugin would probably be too much for one person to do so I broke it up into a few different parts. I would be very grateful if you could make a part or two! If this ever does actually become a plugin package we would put all of them on a bukkit dev page. I have come up with a few plugin banners as well.
    THE BASIC IDEA:
    This plugin would be for hunting. There are other plugins out there where you 'hunt' zombies and get some cool rewards but I'm talking about 'real' hunting. Yes, I'm talking about taking out a duck with a shotgun or taking a snipe on a deer. I am aware that plugins cannot add animals but please just continue reading this page, I have some interesting ideas. There would be animals that would spawn in designated areas. You would have to track them and look for signs. ( cocoa beans on the ground (poop) etc. ) But they wouldn't just be normal animals. They would have extra health and when shot will run like crazy. You need to follow the blood trails (red stone dust and red wool) to find it and shoot it again. It's a hunt. As for guns, the plugin crackshot works great and guns wouldn't even be required. Maybe it's bow hunting. Once you take down your animal you find a chest where it died. You open it. You get random amount of items and exp in skinning and butchering . You can also set traps. Just put down a configurable item. Right click it to open a chest api. Put some bait in. You come back later to find some chicken in there!
    A cool idea that seems almost impossible, huh? Well it can happen! We just need your help!
    THE DIFFERENT PARTS OF THE PACK:
    ANIMAL HUNT
    This is the backbone of the plugin. The most important and complex part.​
    commands start with /hp it stands for hunting pack.​
    First the admin selects a region with world edit. Then uses area commands.
    -/hp area create <name> creates an area selected with world edit​
    -/hp area <area name> animal <type> <health> <run speed> <caution> <exp> <loot type> <poop delay> Creates the animal which will inhabit an area​
    -/hp area <area name> respawntime <number in seconds> how long the animal takes to respawn after being killed​
    /hp area <area name> respawnmessage <message> the message broadcasted to the server when an animal respawns​
    EXAMPLE
    First the admin makes a world edit selection.
    then the admin types some commands:
    /hp area create canopywoods
    /hp area canopywoods animal pig 20 1 30 2 piggyloot 30
    /hp area canopywoods respawntime 600
    /hp area canopywoods respawnmessage &aA wild pig has been spotted in woods!
    Ok so now there is an area called canopy woods. The animal that spawns there is a pig with 20 health and gets the level 1 speed potion effect when someone is within 30 blocks of him. Who ever kills it gets 2 exp in skinning and butchering. When the pig dies a chest is dropped there is 'piggyloot' in it. This is defined in loot.yml. Also the pig will 'poop' cocoa beans every 30 seconds to make it trackable. After 600 seconds the pig will respawn again. A message will say 'A wild pig has been spotted in woods!'
    There are also a few other functions. The animal cannot leave the area the admin makes with world edit (ex. canopywoods) Also, when it dies the chest will only remain for a configurable amount of time. Here are some example files:
    LOOT.YML
    piggyloot:
    -267 1 name:&asword
    -46 3
    -1 5
    CONFIG.YML
    chestdespawntime: 30
    poopitem: 351~3
    animalscanleavearea: false
    And that's all for this section of the pack!
    Now, this is the backbone. But other things would be nice too. Such as traps!
    TRAPS
    I will continue this later.​

    Im going to add more later I just posted this to save it
     
  2. Offline

    woaosodo

    This does not seem impossible, though I would personally not enjoy it enough to be worth making, thanks for the ideas though!
     

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