I have a few questions about spawns in a world. 1. Can you check if anything like trees is obstructing a 20 cylinder block radius of spawn 2. Then delete those trees and make sure for that 20 cylinder block radius the ground is flat Are either of these possible?
Well, you can loop through all of the blocks in the cylindrical region, and check for log on top of grass, and recursively remove all logs and leaves connected to the log.
Thats true, how would I check for the cylindrical region though, i know the other stuff just not that?
Take a look at worldedit https://github.com/sk89q/worldedit/...va/com/sk89q/worldedit/EditSession.java#L2110 , the holy grail for all selection management