I would like to be able to control the speed of zombies when they are aggro. I would also like for zombies to have a 5% chance to either poison, blind or give slowness to a player in the event that a zombie attacks. Thanks for anyone in advance who is willing to create this plugin! Please ask any questions as I will reply as soon as possible!
I should be able to add the debuffs on attack but I'm not sure if I can increase their speed. If nobody else offers, I can give it a shot though. Edit: Also I'm not very good at using the config.yml file so I'd prefer to hard code in your desired setting. What duration and power level of each effect would you like? <Edit by Moderator: Redacted mediafire url> All done! There is a 5% chance that one of the effects will happen and each effect has a 33% chance of being the one chosen. If you wanted each effect to have a 5% chance, please let me know. Also the effects are all level 2. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
I tested it, it worked perfectly! If you could give the speed modification a go it'd be awesome. If you don't like doing configs could you set the speed to 2 if you can work it out? Thanks in advance! I may be pushing it a bit too far here but is it possible for you to add a 5% chance that when a zombie is killed it will turn into a skeleton? EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Sure thing, I think I can have that ready in under an hour <Edit by Moderator: Redacted mediafire url> My fastest plugin ever EDIT by Moderator: merged posts, please use the edit button instead of double posting.
[quote uid=90861149 name="xxMOxMOxx" post=1777370]<Edit by Moderator: Redacted mediafire url> My fastest plugin ever [/quote] Ah, I just realised that there is an issue. Not with the plugin itself though. I am using a plugin which allows me to stop certain mobs from spawning and sadly this effects the plugin from spawning skeletons. Is there something that could be made to stop skellies from spawning naturally but will allow them to be spawned using the plugin?
I see someones making a zombie apocalypse server. Personally I don't know any way to bypass this but I'll ask around on the Plugin Development forum in a second. mikhaelcool7 I'll get you something in a second, I'm juggling projects right now LOL. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Thanks and yes I am making a zombie survival server. I found that no-one else offers zombie survival with the free build aspect that Minecraft offers so I made it.
<Edit by Moderator: Redacted mediafire url> There you go mikhaelcool7. dajako What plugin are you using to prevent skeletons from spawning?
[quote uid=90861149 name="xxMOxMOxx" post=1777398]<Edit by Moderator: Redacted mediafire url> There you go mikhaelcool7. dajako What plugin are you using to prevent skeletons from spawning?[/quote] Disable Mobs
mikhaelcool7 It only turns zombies into creepers 3% of the time, no bonus effects dajako The author of DisableMobs does not have the source code publicly available so I can't check how he disables mob spawning in order to bypass it. However, it might be possible for me to make you a plugin to perform the same function but still allow skeleteons to spawn in this manner. What are your current config options for DisableMobs?
# ############################################### # Disable Mobs 1.6 # For Bukkit Build 1.6.2 R0.1 # By: Jakeob22 # Select 'true' if you want them to spawn # Select 'false' if you don't want them to spawn # It's that easy!!! # ############################################### world: bat: true blaze: false cave_spider: false chicken: true cow: true creeper: false ender_dragon: false enderman: false ghast: false horse: true iron_golem: true magma_cube: false mushroom_cow: false ocelot: true pig: true pig_zombie: true sheep: true silverfish: false skeleton: false slime: false snowman: true spider: false squid: true villager: true witch: true wither: false wolf: true zombie: true world_nether: blaze: false ghast: false magma_cube: false pig_zombie: false
dajako I was too lazy to test this and setting up a config.yml would have taken too much time. Let me know if there are any problems or you want any changes made.
That confused me a bit. When you say "Let me know if there are any problems or you want any changes made" do you mean with the zombie infection plugin or?
<Edit by Moderator: Redacted mediafire url> Derp! I forgot to put in the link to the plugin! Let me know if there are prblems with this or any other plugin I made for you dajako I don't think I am skilled enough to make this, and please post requests for plugins in a new thread now that this plugin request is completed mikhaelcool7 EDIT by Moderator: merged posts, please use the edit button instead of double posting.
I have enabled the spawning of skelies in Disabled Mobs and installed both of the plugins. Skelies are spawning as they regularly would and zombies don't seem to be turning into skelies on death out of the 100s I killed.
@dajako I just tested this and found the problem, I should have an updated 'No Spawning' plugin to fix this in a few minutes. dajako Well it turns out that this intensive testing has revealed a couple of problems in both the Zombie to Skelly and No Spawning plugins. I'm not sure how long it will take me to fix them, but I think I can have them ready in an hour or so dajako Bad news, I'm not sure if I can get the Zombie to Skelly plugin working. I have slightly altered the code to make a skelly spawn every time a zombie dies to make it easier to debug and at least in this version, killing a zombie will spawn 3 skeletons. This completely baffles me and I have no idea why this is happening and I might not be able to fix it. mikhaelcool7 , this probably also affects Zombies to Creepers. Sorry guys. It was really weird, but it kinda seemed like the number of creepers/skeletons spawned after a zombie was killed was equal to the number of plugin installed. Not sure why it did that. EDIT by Moderator: merged posts, please use the edit button instead of double posting.