Determine if a player is running a client side mod I plan on making...

Discussion in 'Plugin Development' started by Paxination, Jul 1, 2013.

Thread Status:
Not open for further replies.
  1. Offline

    Paxination

    Is there a way for my plugin to determine if a player has my client side mod installed?
     
  2. Offline

    Vincent1468

    I'm pretty sure that this isn't possible.
     
  3. Offline

    MP5K

    Hello Paxination,
    yes you may use a Custom packet or Packet 0xFA (Plugin Channel) to get the informations you need.
     
  4. Offline

    Paxination

    @MP5KI figured this was possible. As Mumfrey's macro mod has a server side plugin to disable/enable its features with perm nodes.
     
Thread Status:
Not open for further replies.

Share This Page