Problem with Worldedit + Worldguard (circular region?)

Discussion in 'Bukkit Help' started by ChrisX930, May 10, 2013.

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    ChrisX930

    Hey Guys,

    I've a problem :/
    I want to create a circular (cyl) region, but if I try to select a region (with Worldedit) with "//sel cyl" and use "/region define <name>" I get "Select a region with worldedit first".

    MCWE.png

    at first, I used "//sel cyl" and used left-klick on point 1.
    Then, I used rightklick on point 2 and 3.
    After then, I used "//expand up 50".
    Now, I used "/region define <Name>, but It doesn't worked.
    WE-WG.png


    Could you help me with this?

    /bumpItUp

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 1, 2016
  2. Offline

    Me4502

    I believe spherical regions in WE are currently bugged with the API.

    But WorldGuard doesn't support spherical regions anyway IIRC.
     
  3. Offline

    ChrisX930

    Is it possible to get spherical / cylindrical regions to work, soon?
    I built a Spleef Arena (a round arena), and I want special lags for the arena only.
     
  4. Offline

    Me4502

    You could just make a cuboid region and make a fence around the areas around the edged that aren't part of the arena?
     
  5. Offline

    ChrisX930

    I think that's not that what I want :/

    I don`t only want to create a round Arena, I want to create a City in the nether. The City-Wall is circular not cuboid
     
  6. Offline

    Gamecube762

    You can create a Polygon. This may take longer to make, but you can do it for any shape.
    First do //sel poly (left click for starting point, right click to add a corner)
    Then you select each corner of the arena (may be harder and take longer on a circle)
    After that, you can just protect it like usual /rg create <name> [owners]

    For an easier way to select the arena, try and select points outside of the arena that still cover it:
    (Lclick for point 1 and Rclick for the rest)
    [​IMG]
     
  7. Offline

    ChrisX930

    YES, Thanks!
    It works :)
     
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