Solved Too Many Animals

Discussion in 'Bukkit Help' started by Starfox275, May 2, 2013.

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  1. Offline

    Starfox275

    So with the new Craftbukkit 1.5.2 Dev Build out, I uploaded it and guess what i find. Soo many animals start spawning. I don't know if this is a bug, or if its a setting that needs to be changed.
    Does anyone know how to fix this? I know this is a weird request, but my server starts lagging when too many animals spawn. And I don't remember that many animals spawning in previous craftbukkit builds.
    There are plugins out there to clear entities, but that requires a scheduler.

    The main question: How to limit these animals from spawning?
     
  2. Offline

    rangewonk

  3. Offline

    lol767

    just go on the bukkit.yml file and edit the spawn rate of the animals and mobs
     
  4. Offline

    rangewonk

    What should I change it to? What was it previously in 1.5.1 ? It seems to have increased dramatically.
     
  5. Offline

    lol767

    Look at my bukkit.yml:
    # This is the main configuration file for Bukkit.
    # As you can see, there's actually not that much to configure without any plugins.
    # For a reference for any variable inside this file, check out the bukkit wiki at
    # http://wiki.bukkit.org/Bukkit.yml
    settings:
    allow-end: true
    warn-on-overload: true
    permissions-file: permissions.yml
    update-folder: update
    ping-packet-limit: 100
    use-exact-login-location: false
    plugin-profiling: false
    connection-throttle: 4000
    query-plugins: true
    deprecated-verbose: default
    shutdown-message: Server closed
    spawn-limits:
    monsters: 70
    animals: 70
    water-animals: 5
    ambient: 15
    chunk-gc:
    period-in-ticks: 600
    load-threshold: 0
    ticks-per:
    animal-spawns: 5
    monster-spawns: 1
    autosave: 9000
    auto-updater:
    enabled: true
    on-broken:
    - warn-console
    - warn-ops
    on-update:
    - warn-console
    - warn-ops
    preferred-channel: beta
    host: dl.bukkit.org
    suggest-channels: true
    database:
    username: bukkit
    isolation: SERIALIZABLE
    driver: org.sqlite.JDBC
    password: walrus
    url: jdbc:sqlite:{DIR}{NAME}.db
    aliases:
    savestop:
    - save-all
    - stop
     
  6. Offline

    rangewonk

    M
    Mine appears to be this:
    spawn-limits:
    monsters: 70
    animals: 15
    water-animals: 5
    ambient: 15
    chunk-gc:
    period-in-ticks: 600
    load-threshold: 0
    ticks-per:
    animal-spawns: 400
    monster-spawns: 1

    But I am to believe it's always been like this but only just started to get the problem with 1.5.2 ?

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 1, 2016
  7. Offline

    lol767

    it says 400 animals spawns per tick, that means about every second, 400 animals appear on your server

    15 animals is the limit per tick, you may want to lower it down to about 1-5

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 1, 2016
  8. Offline

    rangewonk

    1-5 on the whole server? isin't that low?
     
  9. Offline

    lol767

    on the whole server, and trust me, it isnt
    theres this section in the bukkit.yml:
    ticks-per:
    animal-spawns=
    lower it down to about 5 or 10
     
  10. Offline

    rangewonk

    I lowered it to what you suggested. This did not help.
    I don't think this folder is whats causing the problem I am still getting millions of mobs spawn.
     
  11. Offline

    lol767

    if this doesn't work, it would help if you listed your plugins
     
  12. Offline

    rangewonk

  13. Offline

    lol767

    it must be the mobspawncontrol

    check its config

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 1, 2016
  14. Offline

    rangewonk

    Mob spawn cotrol limits the mobs spawning out of mob spawners. So i doubt this would have an effect on it.
     
  15. Offline

    lol767

    it may have
    ill see its post
     
  16. Offline

    angeplay

  17. Offline

    lol767

    ok, just go to buukit.yml, put those numbers and do /killall

    or maybe what angeplay said....

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: Jun 1, 2016
  18. Offline

    rangewonk

    Fixed - Just downloaded Latest version.
     
  19. Offline

    Moppa5

    There was problem on the Craftbukkit's generator. I think that problem is fixed with newest builds.
     
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