Question on Sample files on Bukkit dev

Discussion in 'BukkitDev Information and Feedback' started by Roadkill909, Apr 2, 2013.

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    Roadkill909

    Hi, I run a large plugin for dungeons and quests on BukkitDev. It's a rather large and complex plugin and I want to distribute a map and some sample files for users wishing to try it out, since setting it up initially is a rather long process.

    I was wondering what the proper protocol for distributing a map and sample files are, as it seems to be a special case not covered by the file approval guidelines.

    I'd rather not distribute it with the rest of the files of my plugin project page, since users might mistake it for an actual plugin version.

    I looked at Curse Minecraft Worlds, but according to the their upload rules, I can't upload it there since it contains the sample files for my plugin.

    I figured it might be best to provide it directly from my website where I host my wiki, no adfly foolishness involved, and add text on my project page with the disclaimer at the bottom.

    Please let me know what is permitted.

     
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    Gravity

    You could just throw the world in a zip file with your plugin; we don't have an issue giving it a once-over as long as you're not ONLY uploading world files.
     
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    Roadkill909

    Thanks for the reply, but I don't see that as a solution that would work for me for a couple reasons.

    The main one being the sample files and the project are updated separately. I may update the sample files some time after an update, and would have to wait weeks until the next update to release the changes. This could be fixed by releasing "light" updates in between, but I don't wish to overload users with a billion new plugin versions added for the sake of updating a map.

    The other issue is its an annoyance for my older users, who do not use the sample files. The plugin files are in the range of hundreds of Kilobytes while with the map it'd be around ten Megabytes. I'd be forcing my older users to download a much bigger file, who'd then have to delete most of it everytime they'd update.

    I'd rather have a separate source for plugin sample files (not .jars) than bundle it. Curse's Minecraft Worlds, hosting it myself, or BukkitDev providing a way to separate plugin files from sample files seem like better alternatives, and I'm sure I'm not the only author who would benefit from this.
     
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    chaseoes

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    Roadkill909

    I would like to use Curse Worlds. It's not just a map though, there'd be a few folders full of .yml (config) files, which without the plugin do nothing. Seems like a nonissue to me, but the rules require a zip file containing a single folder containing a world.
     
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