I ask if someone can make this plugin. Custom Mobs Plugin category: Mechanics, Fun Suggested name: CustomMobs What I want: It would changes the "characteristics" of the Mobs/animals Feature #1 Ex: I use the command /custommobs Zombie h:100 It would spawn a zombie and the Zombie would have 100 Health All Monster could be customized Commands could act like this: /custommobs [Monster] [Parameter] [Value] Parameters that could be changed: Health Example of Command: /custommobs Zombie h:[Amount] /custommobs Zombie h:100 Exp Example of Command: /custommobs Zombie xp:[Amount] /custommobs Zombie xp:100 Drop Example of Command: /custommobs Zombie d:[(Item): (subid):Amount] /custommobs Zombie d:35:15:5 <--- When killed, the Zombie will drop 15 black wools Power( How much hearts it removes the player when hit by the monster) etc. /custommobs Zombie p:[Amount] /custommobs Zombie p:5 <------Each time a player is hit by a the Zombie, it removes 5 hearts. Feature #2 You could add also a configurable Respawn time to a specific location Ex: I stand on a block and I use the command: /custommobs respawn [Monster] [Parameter] [Value] [RespawnTime] <--- In seconds Example of the command in game: /custommobs respawn Zombie 300 ----> It would spawn a Zombie every 5 minutes at this location /custommobs respawn Zombie Exp:150 900 ----> It would spawn a Zombie that gives 150 Exp when killed at this location every 15 Minutes Note: If u use a Respawn, Only 1 Mob would Respawn. The monster would have an ID or something so that it recognize the Mob and not spawn more Mobs. So it means that a monster will spawn, and when I kill it, the timer begins and when the [Parameter] Respawn time is checked and Respawn the Same monster as used in the command. In Other words, to make it more simple to tell: I use the command to make a Zombie appear every 15 minutes, if the Zombie is not killed and 15 minutes have passed, it will check if the Zombie that had spawn is dead or not. If its Dead it will wait for the respawn time and respawn another one, If he's not dead it won't respawn one. Feature #3 (Optional) You could spawn a Monster/Animal with all the Parameters wanted and respawn as well, but its transformed in a Giant. Example: /custommobs GiantCreeper <------it would spawn a Giant Creeper Other example with Parameters: /custommobs GiantCreeper h:200 d:264:10 (<--- Drops 10 Diamonds on Kill) /custommobs respawn GiantCreeper 3600 <---- It would spawn a Giant Creeper every 1 hour The main purpose of this plugin could be of making "Bosses" but with normal monsters Ideas for commands: /custommobs /cm <---- Shorter command Ideas for permissions: custommobs.* = All CustomMobs permissions custommobs.spawn = Ability to spawn CustomMobs custommobs.spawn.health = Ability to spawn CustomMobs and change Health custommobs.spawn.exp = Ability to spawn CustomMobs and change EXP custommobs.spawn.drop = Ability to spawn CustomMobs and change drop custommobs.spawn.power = Ability to spawn CustomMobs and change its power custommobs.respawn = Ability to make a Respawn Point for a Mob/Animal custommobs.respawn.health = Ability to make a Respawn Point with Health Value custommobs.respawn.exp = Ability to make a Respawn Point with EXP Value custommobs.respawn.drop = Ability to make a Respawn Point with Drop Value custommobs.respawn.power = Ability to make a Respawn Point with Power Value custommobs.giant When I'd like it by: The Sooner it gets the better it is.
I recently wanted the same thing, but I now use this plugin: http://dev.bukkit.org/server-mods/otherdrops/
OtherDrops is good for varying the drops but can't change the mob health. Might look back into OtherMobs at some stage but there are quite a few mob changing plugins out there. Perhaps check the one called Mobs? Pretty sure it'll do the health but I don't believe it's possible to make a giant creeper (shame, as I'd love the ability to have randomly sized mobs).
Well Mobs do change health but for all the server Mobs.....I want it do that it changes the Health of Spawned Mobs
Well OtherMobs is incomplete but I think it lets you spawn mobs with different health, it's been a while since I worked on it.
Mrcool234 - The "Getting Started" tutorial mentions this but a quick summary is: download plugin, place in plugins folder, run server to generate files, edit otherdrops-drops.yml file to place new custom drops at the bottom, save, type /odr in game to reload otherdrops. Please continue the conversation on the OtherDrops project page if you have more queries. If no-one else makes exactly what you're looking for you can do it somewhat with OtherDrops & named mobs, eg: PHP: ZOMBIE~Fred: - drop: [35@15/5, XP/100] # also might be possible to change the mobs health, I haven't tested this - action: mobspawn drop: zombie@50hp PLAYER: - action: HIT tool: ZOMBIE~Fred damage: 10 # 10 half-hearts Then use the command /odd Zombie~Fred. You could use command blocks along with this command to set up spawn locations (eg. /odd 45 78 -365 zombie~Fred) - this wouldn't check to see if the previous mob was still alive though. @ other devs reading this: A custom plugin would still be better if you're thinking of making it - I'm just posting this suggestion as an alternative until someone suggests or makes something better.
QuebecHobo - it's been 4 months and no-one else has made the plugin. It'd be great if someone did create exactly what you want, I'm just giving you another option that solves most of what you're asking for in the meantime.
You could have searched for it. Here's mine. It does what you need and even more. http://dev.bukkit.org/server-mods/megacreeps/
DeMaggo - I considered suggesting MegaCreeps as well however I didn't think it allowed for setting a location that regular timed spawns occur on (and also checking if the entity spawned has died before spawning it again). Also, is it able to change the damage done by the custom mob?
Actually, the respawn points are not implemented. The attack damage can be adjusted using potioneffects and items. Other specializations would most likely require for an Craftbukkit-only plugin, since catching each and every single attack and manually modifying it may be a minus to performance (in coding, this would be 5 lines for me, though). €: Not to mention attackmodfying enchantments, that add to a classic attack!