[SEC/MECH/FUN] PreciousStones - Block Area Proteciton System [BukkitDev]

Discussion in 'Archived: Plugin Releases' started by phaed, Jan 18, 2011.

Thread Status:
Not open for further replies.
  1. Offline

    phaed

  2. Offline

    phaed

    This is on purpose by request. To aid community building.

    I have heard of this issue and it is being addressed soon.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 6, 2016
  3. Offline

    MacVaultDweller

    Fantastic! Thank you very much.
     
  4. Offline

    Shalobee

    Is anyone having an issue where players remove a precious stone then place a torch in its spot and it activates the field so they remove it and it gives them that ps? People are able to turn a stack of torches into a stack of precious stonese. This obviously is no good and I haven't seen anyone post this problem yet so I thought I would ask if anyone else can get this to happen. I am running recommended 531 with ps 2.8.3.
     
  5. Offline

    phaed

    Haven't heard of this, cant think how it could be possible. Have you tried this are you able to reproduce this?

    Change log
    Version 2.8.4
    • Added preciousstones.bypass.snitch to bypass showing up on snitch lists
    • Fixed glowstone bug
    • No more /ps help, now /ps shows the help

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 6, 2016
  6. Offline

    Shalobee

    uh I just tried in the spot where a player reported it happened but I wasn't able to recreate it but i couldn't place his ps back so i will have to wait for him to get back on to see if he can do it I also restarted the server so that may have done something but he is not the only player to report this. I am wondering if one of my plugins has a memory leak causing havoc on other plugins. here are the plugins im running just in case you know of some off the top of your head.


    AntiGrief.jar
    AutoRepair.jar
    CraftBook.jar
    CraftBookCircuits.jar
    CraftBookMechanisms.jar
    CraftBookVehicles.jar
    CraftBukkitUpToDate.jar
    DeathTpPlus.jar
    DynamicMarket.jar
    Essentials.jar
    EssentialsChat.jar
    EssentialsGroupBridge.jar
    EssentialsGroupManager.jar
    EssentialsServerlist.jar
    EssentialsSpawn.jar
    HeroBounty.jar
    LWC.jar
    MCDocs.jar
    MyWarp.jar
    PreciousStones.jar
    ServerPort.jar
    Stackable.jar
    Superheat.jar
    WorldEdit.jar
    WorldGuard.jar
    dynmap.jar
    iConomy.jar
    iConomyChestShop.jar
    iMonster.jar

    *edit
    I just saw you updated I will try update as well.
     
  7. Offline

    LSky

    Thanks for that explanation. Any updates about the the placement/removal of redstone wire, torches and the issue with accessing chests?
     
  8. Offline

    MacVaultDweller

    Glow of life, Entry Bouncer and Proximity Snitch work brilliantly!
    City Protect, Jack-O-Death, Air of Atlantis and Peace Keeper not working.

    I use this plugin with ops.text list thanks for implementing it.
    This is a brilliant plugin thanks for all the hard work you've put into it
     
  9. Offline

    phaed

    :eek:? This is the first time I hear of any of those not working :eek:. Maybe to do with ops.txt code. Can you post your pstones config.yml (post inside a code block on the forum pls). Also When you place these does it tell you "Placing force-field...."? After you place it, when you right click on it with a tool in hand, does it tell you the details of the pstone? Does it show up on /ps info? Does the force-field type show up in /ps fields?

    Off the bat, I can tell you that your essentials/worldedit/worldguard combination is killing your server. Remove the horrid beast that is essentials, and try to find replacement plugins for its functionality. I removed it from my server and all my block lag was gone.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 6, 2016
  10. Offline

    Latros

    Really?
    Essentials is bad?
    :confused:
    Whats wrong with it?
    And more importantly, do you know of a solid alternative?
     
  11. Offline

    phaed

  12. Offline

    MacVaultDweller

    does not tell details does not show up in force fields .txt
    my plug in list
    BigBrother - [SEC] BigBrother 1.6.3: A Complete Griefer Logging + Rollback Package [440] | Bukkit Forums
    PumkinDiver - [MECH] PumpkinDiver [v0.14] [400+] | Bukkit Forums
    Lockette - [SEC] Lockette v1.2.2 - Simple sign-based chest lock, no databases! [323-464+] | Bukkit Forums
    Spawnr - [FIX, TP]Spawnr v1.3 - Modifying your spawn point. [356+] | Bukkit Forums
    Gate - [MECH] Gate v0.1 - half-door gates for fences [453] | Bukkit Forums
    SignReadMore - [GEN] SignReadMore v2.1 - Sign post/Bookshelf linked to read more textfile[412] | Bukkit Forums
    Help - [INFO] Help 0.1: The smart /help menu [440] | Bukkit Forums
    Stargate - [TP] Stargate v0.17 [Beta] - The Bukkit port. A portal plugin [b53jnks][b439jnks] | Bukkit Forums
    Simpleprotect - [SEC] SimpleProtect v? - [144-148+] | Page 6 | Bukkit Forums
    Vanish - [ADMN][SEC] Vanish v1.5 - CraftBukkit Only [431] | Page 6 | Bukkit Forums
    PowerArmor - [MECH] PowerArmour v0.1.1 - Supercharge your armour abilities! [477]
    OtherBlocks - [MECH] OtherBlocks v0.5 - Customize what broken blocks (and dead mobs) drop! [477]
    RealShops - [ECON] RealShop v0.37 - Shop using chests (iConomy or standalone mode) [493] | Bukkit Forums
    Itemid - [INFO] ItemId - 1.12 - Returns item id for easy reference | Bukkit Forums
    NoExplode - [SEC] NoExplode v1.2 - Disable explosions! [493] | Bukkit Forums
    CommandSighns - [MECH]CommandSigns v0.15 - Issue commands using signs [493] | Bukkit Forums
    CommandHelper - [MISC] CommandHelper [2.0.1] - Command aliases! Repeat last command! 1.3 ready | Bukkit Forums
    NoCheat- [SEC] NoCheat v0.6.4 - Detect and Fight the exploitation of various Flaws/Bugs in MC [#493] | Bukkit Forums
    PhilosophersBox - [FUN/MECH] Philosopher's Box v1.3 - Item conversion based on defined values. [432+] | Bukkit Forums
    OtherBlocks - [MECH] OtherBlocks v0.6.1 - Customize what everything drops! Now with MultiWorld support! [499] | Bukkit Forums
    MagicCarpet - [FUN] MagicCarpet v1.4.4: Take yourself wonder by wonder [480] | Bukkit Forums
    LWC- [SEC/MECH] LWC v1.63 - Lightweight Inventory Protection & Management [493+] | Page 50 | Bukkit Forums
    PreciousStones- [SEC/MECH] PreciousStones v2.8.3 - With the new Proximity Snitch pstone!! [522] | Page 18 | Bukkit Forums
    CreatureBox- [Fix/Misc] creaturebox v 0.5.1 - Make creature spawners tradable [522] | Bukkit Forums
    SpawnMob- [ADMN/FUN] SpawnMob V1.8 Support for Ops.txt!! [531] | Bukkit Forums


    2011-03-17 10:49:01 [INFO] [PreciousStones] version [2.8.4] loaded
    2011-03-17 10:49:01 [WARNING] Corrupt unbreakable: sec1 line 1
    2011-03-17 10:49:01 [INFO] [PreciousStones] loaded 0 unbreakable blocks
    2011-03-17 10:49:01 [INFO] [PreciousStones] loaded 8 forcefield blocks
    2011-03-17 10:49:02 [INFO] [PreciousStones] 'Help' support enabled


    Code:
    bypass-blocks: [39,40,51,59]             # mushrooms, fire, crops
    unbreakable-blocks: [41]                 # gold
    unprotectable-blocks: [54,58,61,62]      # chest, workbench, furnaces
    force-field-blocks:
        -
          title: "Electric Gaurdian"
          block: 88
          radius: 5
          breakable: true
          slow-damage: true
        -
          title: "Air of Atlantis"
          block: 18
          radius: 10
          give-air: true
        -
          title: "Glow of Life"
          block: 89
          radius: 5
          breakable: true
          slow-heal: true
        -
          title: "Proximity Snitch"
          block: 47
          radius: 5
          snitch: true
        -
          title: "City Protection"
          block: 57
          radius: 20
          custom-height: 15
          prevent-fire: true
          prevent-place: true
          prevent-destroy: true
          prevent-explosions: true
          prevent-unprotectable: true
          guard-dog: true
          nameable: true
          welcome-message: true
          farewell-message: true
        -
          title: "Entry Bouncer"
          block: 22
          radius: 5
          prevent-entry: true
          prevent-fire: true
          prevent-place: true
          prevent-destroy: true
          prevent-explosions: true
          prevent-unprotectable: true
          guard-dog: true
        -
          title: "Peace Keeper"
          block: 19
          radius: 10
          prevent-pvp: true
          prevent-fire: true
          prevent-place: true
          prevent-destroy: true
          prevent-explosions: true
          nameable: true
          welcome-message: true
          farewell-message: true
    log:
        entry: false
        fire: true
        pvp: false
        place: false
        destroy: false
        destroy-area: false
        unprotectable: true
        bypass-pvp: true
        bypass-delete: true
        bypass-destroy: true
        bypass-unprotectable: true
        conflict-place: true
    notify:
        place: true
        destroy: true
        bypass-place: true
        bypass-destroy: true
        bypass-unprotectable: true
        guard-dog: true
    warn:
        entry: true
        fire: true
        pvp: true
        place: true
        destroy: true
        destroy-area: true
        unprotectable: true
        instant-heal: true
        slow-heal: true
        slow-damage: true
        give-air: true
    settings:
        public-block-details: true
        allowed-can-break-pstones: true
        sneaking-bypasses-damage: true
        drop-on-delete: true
        disable-alerts-for-admins: true
        disable-bypass-alerts-for-admins: false
        off-by-default: false
    saving:
        frequency-minutes: 5
        purge-backups-after-days: 7
     
  13. Offline

    LSky

    Have you done any testing on this so far?

    Thanks
     
  14. Offline

    Shalobee

    How does the loading of the forcefields work? Does the world need to be loaded for them to work? If thats the case then I know why my nether and other world's ps fields aren't loading. I use serverport for my multi-world and i think it loads after ps does. Is there a way to make the world load first or make the forcefields load a little bit later (if that even matters)?

    Also would it be possible to allow any of the fortification blocks to overlap with any field. The only ones that should really matter about owner are the build /anti build ones and it is causing problems with some of the towns that have house close to each other. they can't place an anti fire cause it will interfere with someone elses antibuild block when it could benefit them both. Maybe make it an option that can be set in the config?
     
  15. Offline

    acegiak

    Is there any way to turn off the overlap function? Ultimately it would be awesome if you could set it to work for some and not for others, IE in my server I have a homeproctection block and a townprotectionblock and it would be good if the townprotectionblocks had overlap enabled but homeprotection didn't. That's a lot of work I'm aware so even just an on/off global setting in the config would really help.
     
  16. Offline

    phaed

    Hmm could be a possiblity. Though I dont see it happening any time soon, I have so much in my TODO list already and so little time to do anything. Thought PS is opensource so you can send me a pull request if you manage to code the functionality yourself.
     
  17. Offline

    shadydeath999

    can u make a anti teleport zone block/property
    and maybe make it react on redstone so it can go on and off
     
  18. Offline

    Bill Warner

    is there something wrong with my config. None of my overlapped forcefields are unified for anyone except the person that placed them. I have 4 stones as additional protection and a way to name my spawn castle. For the admin that places them and sets the name /ps setname Spawn Castle, they only get the message once while entering/leaving. Everyone else gets it 4 times entering and 4 times leaving?!?

    is that expected? a bug? or operator error?
     
  19. Offline

    phaed

    Bug, this will be fixed on next version. Hold tight.
     
  20. Offline

    dwatring

    I have a problem. Whenever someone tries to place my special block, they cannot. Whatever they place it on it says "Cannot protect X" Do you know the problem? This is really annoying. Also it works for me, and I am OP.
     
  21. Offline

    phaed

    Depends on your settings
     
  22. Offline

    piousminion

    Only problem I'm having is being repeatedly notified that the area I'm in is protected along with the coords. This mainly happens when I'm inside my own protected area and using worldedit to change something. It's not a big deal at all, just thought I'd bring it to your attention. :p
     
  23. Offline

    MacVaultDweller

    Even with some of the blocks not working this is still one of my favorite plugins.
    Keep up the great work.
     
  24. Offline

    dwatring

    my settings are default.
     
  25. Offline

    phaed

    Change log
    Version 2.8.5
    • Fixed bug where welcomeand farewell messages showing multiple times in overlapped fields
    • Fixed bug where /ps delete admin command would only let you delete fields you owned
     
  26. Offline

    Axrael999

    Not too sure if I can get the snitch working. I am using Craftbook which makes shelves readable, so I'm assuming there is an incompatibility. Hope this helped.

    EDIT: Fixed it on my end by making the block a jukebox. I like the fact you need a diamond for a snitch
    EDIT2: seems not to work with the jukebox either. What exactly is the function supposed to be, chat alerts or an on-click report?
     
  27. Offline

    phaed

    Wow that's a good idea.

    This is actually a configurable setting:

    allowed-can-break-pstones: true

    Change log
    Version 2.9
    • ProximitySnitch is now jukebox to make it harder to create
    • changed /ps snitch clean to /ps snitch clear
    • Right-click on snitch block now shows the list
    • Proximity snitches are now individual, no more overlapping
    • Added reasons to Proximity snitch (Entry, Block Place, Block Destroy, (block) Used)

    Proximity Snitch
    Any block with the snitch attribute will create a field which will keep a record of player's activities within the field. It will keep a record of their entry, any block breaks and placements, and any block usage inside the field. You can see this list by right-clicking on the block or typing /ps snitch. You can clear the list at any time by issuing the command /ps snitch clear.

    [​IMG]


    No-Conflict blocks
    PStones with the no-conflict flag will not conflict with the placing of new force-fields in the area and not show up on any scoping lists. They will basically be invisible. Anyone will be able to place force-fields that intersect anyone else's no-conflict fields. For example someone can have a large Air of Atlantis field and their neighbor will be able to create a City Protection field nearby that intersects and benefits form the Air of Atlantis field already in place. From the default fields that come with pstones the Jack-o-Death, Glow of Live, Air of Atlantis, and Proximity Snitch are set as no-conflict fields.

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 6, 2016
  28. Offline

    MacVaultDweller

    Any ideas yet on why some ps are not working for me?
     
  29. Offline

    phaed

    You said you are using ops.txt? Can you try using permissions to see if that works, if it does then I know its a problem with ops.txt.
     
  30. Offline

    MacVaultDweller

    Ok I think I found the culprit . I was using Simple server wrapper with craftbukkit and when i run craftbukkit alone everything works. Just have to replace my beloved wrapper now. Oh well this plugin is worth it
     
  31. Offline

    Axrael999

    Cool change to the snitch 8P. Updating to the 2.9 now. Finally got the little guy working and boy is that block amazing. You do great work man.
     
Thread Status:
Not open for further replies.

Share This Page