Hi I installed nolagg on my server to see what is eating most resources, and from what I see its: EntityDamageEvent[NORMAL] - 300ms (2x) Loads chunk from file - 563ms (with 2 more worlds its almost 1200ms) ChunkUnloadEvent eat 300ms under some plugins (mcmmo, wirelessredstone) from what I understand, that is basic bukkit process.. is there anything to make it better? smoother? Im using 18:18:03 [INFO] This server is running CraftBukkit version git-Bukkit-1.4.2-R0.2-b2455jnks (MC: 1.4.2) (Implementing API version 1.4.2-R0.2) Thanks for your infos.
no one know what is ChunkLoad/creation/unload ? and why when world is completely created and i am using worldborder to limit borders?