[Request] Disguise Hat

Discussion in 'Archived: Plugin Requests' started by winston100, Oct 29, 2012.

  1. Offline

    winston100

    Hee Readers and Developers,

    Features:
    Disguising as a mob with a Monster Hat, With smoke effects if they put it on them.

    Permissions:
    - DisguiseHat.Zombie
    - DisguiseHat.Skeleton
    - DisguiseHat.Wither
    - DisguiseHat.Steve
    - DisguiseHat.Creeper

    Commands:
    - N/A - Just put a head on, And you'll see smoke and you'll see that mob

    Thanks if you wanna help with it
     
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    inventorman101

    Just use MobDisguise or DisguiseCraft
     
  3. As you can read, He said he wanted the Skull of the creature, on your head.
     
  4. Offline

    inventorman101

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    Woobie

    If you do this, you could use a repeating task and checks if player is wearing a monster hat, and then dispatch command /md whatevermobtype
    But that would cause lag..
     
  6. Offline

    inventorman101

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    winston100

    Hmm, I mean if somebody with the permissiobs is wearing a Skeleton Head, Or a another head. Then it makes it a little bit realistic, Im using DisguiseCraft and before MobDisguise but thats nothing for me.
     
  8. Offline

    winston100

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    -_Husky_-

    you can do /hat, you know..
     
  10. Offline

    Jade

    Nono, Husky, he means this:
    I'm standing in a field, I get attacked by a Skeleton. It drops a skull (like the decorative item).
    I pick up the skull, and put it on my head. Lucky me, I have DisguiseHat.Skeleton!
    It then disguises me as the mob (Like MobDisguise)
    and everyone else sees only the mob, once the head is removed, un-disguise.
     
  11. Offline

    -_Husky_-

    thanks for clarifying that, Thought he wanted hats.. :p
     
  12. Offline

    winston100

  13. Offline

    Devil Boy

    If there happens to be an event for when people put things in their "hat" slot. You could make a plugin that implements the DisguiseCraft API.
     

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