Hee Readers and Developers, Features: Disguising as a mob with a Monster Hat, With smoke effects if they put it on them. Permissions: - DisguiseHat.Zombie - DisguiseHat.Skeleton - DisguiseHat.Wither - DisguiseHat.Steve - DisguiseHat.Creeper Commands: - N/A - Just put a head on, And you'll see smoke and you'll see that mob Thanks if you wanna help with it
If you do this, you could use a repeating task and checks if player is wearing a monster hat, and then dispatch command /md whatevermobtype But that would cause lag..
Hmm, I mean if somebody with the permissiobs is wearing a Skeleton Head, Or a another head. Then it makes it a little bit realistic, Im using DisguiseCraft and before MobDisguise but thats nothing for me.
Nono, Husky, he means this: I'm standing in a field, I get attacked by a Skeleton. It drops a skull (like the decorative item). I pick up the skull, and put it on my head. Lucky me, I have DisguiseHat.Skeleton! It then disguises me as the mob (Like MobDisguise) and everyone else sees only the mob, once the head is removed, un-disguise.
If there happens to be an event for when people put things in their "hat" slot. You could make a plugin that implements the DisguiseCraft API.