Inactive [FUN] ExplodingAnimals - psuedo-creeper animals!

Discussion in 'Inactive/Unsupported Plugins' started by Major, Aug 15, 2012.

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    Major

    ExplodingAnimals - Turning your animals into hidden creepers, often with even more explosive results! [1.3.1-R1.0]

    Version: v0.9.3

    ExplodingAnimals is a fun, extremely lightweight plugin that results in a very different action occurring when an animal dies - with explosive results! You can choose exactly how explosive you want the animals to be (higher values not recommended, especially on larger servers), and exactly which animals you'd like to self-destruct. Watch with amusement as the duck your friend just killed created an explosion the size of a stack on TNT. Get ExplodingAnimals today!

    Features:
    • Configurable explosive damage - very little or lots!
    • Choose from any of 7 Animals - chicken, cow, mushroom cow, ocelot, pig, sheep and wolf!
    • Enable or disable fire from the explosion.
    You can edit all of these things in the config.yml file inside the ExplodingAnimals.jar.

    [1.3.1-R1.0] downloads:
    Download (BukkitDev)
    Download (GitHub)
    Source Code (GitHub)

    Configuration:
    All values here are the default values - you can change them (obviously), but be careful with the 'ExplosionDamage' value - setting it too high could have horrific results for your server/world.
    • ExplosionDamage:10
      • This is the amount of damage the explosion will deal, or the 'power'. 4 is the equivalent of a single block of TNT.
    • EnableFire:false
      • Flag indicating whether surrounding blocks can be set on fire (if this is set to true, it is not a guarantee they will be.
    • EnableChickenExplosion:true
      • Flag indicating whether chickens will explode on death. Set to true to pay homage to the inspiration of this plugin - see the bottom of this post.
    • EnableCowExplosion:false
      • Flag indicating whether cows will explode on death.
    • EnableMushroomCowExplosion:false
      • Flag indicating whether mushroom cows will explode on death.
    • EnableOcelotExplosion:false
      • Flag indicating whether ocelots will explode on death.
    • EnablePigExplosion:false
      • Flag indicating whether pigs will explode on death.
    • EnableSheepExplosion:false
      • Flag indicating whether sheep will explode on death.
    • EnableWolfExplosion:false
      • Flag indicating whether wolves will explode on death.
    Changelog:

    Version 0.9.3:
    Support for exploding squids. The chance of an animal exploding is now configurable.
    Version 0.9.2:
    Grammar fixes, slight design update. Nothing of extreme importance.
    Version 0.9.1:
    Bukkit release! Supports [1.3.1-R1.0].
    Pre-0.91:
    Private testing and actual writing of the plugin.

    Any suggestions, bugs, or other problems? Post away!

    Original inspiration for this plugin from the very creative Exploding Chickens plugin by firecopy. If you know you just want destructive chickens, but like your normal sheep and cows, you should check that out instead!

    As a final note, might I recommend backing up your world before doing this, and preferably testing it privately too. Who knows what could happen (especially if you set the 'ExplosionDamage' variable too high)!
     
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    Major

    Update to V0.9.3, bringing squid support and configurable chance of animal explosions.
     
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