Hello, Is there a way to determine the cause of a player ignition? I know there .getCause() in the blockignite event, but i couldnt find documentation about a player ignite...
So it would be } else if (cmd.getName().equalsIgnoreCase("fire")) { if (args.length == 1) { Player user = player.getServer().getPlayer(args[0]); player.setFireTicks(100); if (user == null) { player.sendMessage(ChatColor.RED + "Invalid Player"); }