So i want a Hardcore Server. But not one that kicks people on death. I just want it to be "Hardcore" So if this is possible, I have this on my wishlist: Diffrent abent, To make it spooky, Zombies and skelis and walk in sunlight. Endermen and spiders are still hostile in sunlight Endermen spawn more frequently Regen is a biitt slower. All uncooked food has a chance to poision you, Zombie flesh makes you derp or somthing ridiculous Offtopic features that would be nice: Mobs cant come in the spawn region Thats pretty much all. The server is on Hard Mode ATM. so its still pretty hard IP: 108.93.206.24 -SwordsMiner
Partly, In development of something like this, that will increase zombies alot and some other awesome features.
I have a plugin I'm developing that will increase/decrease the speed of all mobs with factors like type of damage vs damage velocity multiplier. Allow some mobs to ignore you and others that will stalk you. Add a configurable firetick rate for daylight as well as being able to spawn in sunlight. However in hind site. You'll receive more xp per kill. As for the zombie flesh. Yah I could make the character wig out if he eats it. And the poisoning is a great idea. I'm adding a backpack and a exp level eating super sprint as well.
When you said that zombie flesh will make you derp or something, it reminded me of the punishments plugin[http://forums.bukkit.org/threads/fu...layers-in-45-creative-ways-1-2-5-r4-r3.54355/], using the comand /punish <player> drunk. Maybe someone can isolate that coding for you and add it in your little idea.
Already way ahead of yah. Code:java @EventHandlerpublic void onPlayerRightClickEntity(PlayerInteractEvent event){if(event.getAction().equals(Action.RIGHT_CLICK_AIR)||event.getAction().equals(Action.RIGHT_CLICK_BLOCK)){ItemStack hand = event.getPlayer().getItemInHand();if(hand.getTypeId() == 367){if(hand.getAmount() >= 1){event.setCancelled(true);event.getPlayer().addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, event.getPlayer().getLevel()*100, 2));event.getPlayer().addPotionEffect(new PotionEffect(PotionEffectType.CONFUSION, event.getPlayer().getLevel()*100, 2));if(hand.getAmount() == 1){event.getPlayer().setItemInHand(null);}else{hand.setAmount(hand.getAmount() - 1);}return;}}}}[/code] Alright so here it is..... Source:[URL]https://github.com/deathmarine/Hardcore[/URL]Download:[URL]https://github.com/downloads/deathmarine/Hardcore/Hardcore.jar[/URL]No commands:No Permissions: Info:Mobs now spawn on a hundred thousand to 1 ratio.Mobs do not die in sun light but are not spawned in day light.Some mobs will when targeted will enter rage/berzerk mode. This mode will allow the mob to teleport on top of you. There is a 0.025 chance that they will become enraged. Also while in this mode, mobs will deal damage double damage and you will deal half damage. While enraged the mobs will have flames surrounding them.There is a 1 in 5 chance that a spawned creeper will be a charged creeper.If you use command /backpack you will have your very own personal storage that will be saved after death. With the amount of levels you gain you can use your sprint function to use your levels as speed and jump height.If you kill a rage/mode mob you have a 1 in 190 chance of receiving a special tool with an enchantment. BE ADVISE THIS IS FUN AND ENTERTAINING BUT IS EXTREMELY HARD. Use to your own caution. EDIT by Moderator: merged posts, please use the edit button instead of double posting.
Sure can. I'm a little side tracked, atm but Yah I will. I'm making a night of the living dead plugin right now based off Hardcore.
Well not rly, there's always a tougher situation out there, a new challenge to conquer, that's my motto.
Oh... yah.... was working out a few kinks and the reddit message last night. The whitelist should be down. http://www.reddit.com/r/Minecraft/comments/wl0zy/psa_exploit_in_minecraft_login_server_hackers_can/