Plugin is on BukkitDev! This is a placeholder topic while Bukkit is moving from here to BukkitDev. PvPTimer - Don't get join-killed ever again! Version 1.0 Are you tired of those player-killers who keep tracking down the new members on your server? Well, there is a solution! PvPTimer will protect players from PvP for a set amount of time, and during that time will be able to build and discover the server, without worrying about those player-killers! This plugin has been suggested by member Highneon from KingsOfMinecraft forum. Features: New players get a cooldown of a configurable amount of time where they will be immune to PvP, but will not be able to hit anyone. Players can disable their protection at any time! No permissions required! Admin commands via console. Easy configuration! Download: Check the link on BukkitDev Commands and configuration: Please refer to the BukkitDev page for a list of commands and help on configuring PvPTimer. Changelog: Version 1.0 New player protection manager Added more options to protect players (consecutive joins, respawn) (implements #3) Added disabling protections in certain worlds (implements #6) Added Metrics! (mcstats.org/plugin/PvPTimer) Changed some messages, tweaked the messages to show /pvptimer remove command! Added reload command with permission node pvptimer.reload SORRY about not adding all the features requested. I tried my best but school took over. I will push out 1.1 with the rest of features soon, hopefully. Thanks for your understanding! Version 0.9 Fixed the ConcurrentModificationException error. Fixed console commands Help menu now shows how many players are protected Version 0.6 Fixed issue when removing protection, logging out, and logging back in and on server restarts (fixes #1) Slight improvement when checking player's status Other minor improvements (text) Version 0.7 Added console commands Fixed time remaining not showing properly Other minor tweaks (check the latest file on BukkitDev for older changelogs)
Bump! Version 0.8 is here! Fixed some critical glitches in the plugin. Players can no longer get infinite protection. Changes this version: Fixed issue when removing protection, logging out, and logging back in and on server restarts (fixes #1) Slight improvement when checking player's status Other minor improvements (text) Go grab it on the BukkitDev page!
Praise is always accepted It works server-wide: when you join for the first time, no matter what world you are in it will protect you. Users can disable the protection if they wish. If the user switches world it does not affect the protection. Hope that cleared it up for you, if you have any other questions please post a reply!
well my server has 6 worlds World which is normal survival minecraft, the nether, the end, Arena_1 and Arena_2 which are survivalgames and a parkour world so i was seeing if i could have it for just arena_1 and 2
Nooooo! My aim with this plugin is to protect new users who don't have a clue of what the server is about and need time to start off: they can get tools, a basic shelter, and start gathering money this way. However people may at any time remove it if they want to start PvPing or if they feel that they have enough to survive with. My goal is to help new users not combat loggers By the way, this plugin does not protect users at log in, it protects users on first join! Guys, any suggestions, questions or other queries?
New players only at the moment. Working on an update which lets you configure on join aswell as after being killed.
Sorry about being so slow on this update. Here's the changelog! New player protection manager Added more options to protect players (consecutive joins, respawn) (implements #3) Added disabling protections in certain worlds (implements #6) Added Metrics! (mcstats.org/plugin/PvPTimer) Changed some messages, tweaked the messages to show /pvptimer remove command! Added reload command with permission node pvptimer.reload SORRY about not adding all the features requested. I tried my best but school took over. I will push out 1.1 with the rest of features soon, hopefully. Thanks for your understanding!