Inactive [MECH/FUN] MoArrows v2.4.0 - Add new arrow types and customize bow damage! [1.2.5-R4.0]

Discussion in 'Inactive/Unsupported Plugins' started by MrAverage, Mar 13, 2012.

  1. Offline

    MrAverage

    To be honest, I hadn't thought about that. Seems like it should be fairly easy to do. I'll see if I can't add it to the next version. Thanks for the idea!

    Just found MoArrows at #77 on the Curse.com Top 100 Server Mods.. You guys rock!

    Done! Version 1.6.5 has automatic exclusion for arrows that don't have enough materials to fire. Thanks again for the suggestion!

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 24, 2016
  2. Offline

    908070p

    Approved, Great for RPG servers like mine
     
  3. Offline

    MrAverage

    Excellent! Pm me your server stats and I'll pop in and say hi!
     
  4. Offline

    cool430

    cool ! ill give u [diamond]
     
  5. Offline

    Knifepoint

    How do i stop myself from being poisoned after firing the doombringer arrow?
     
  6. Offline

    MrAverage

    Drink milk?
     
  7. Offline

    LaTheGamer

    Its not work .... "You are firing into a protected area!"
     
  8. Offline

    JacobTab

    I have the same problem :/ Help us man
     
  9. i am very pleases :eek:
     
  10. Offline

    MrAverage

    Ok guys it's fixed. :) You can download test build 3 by clicking the mediafire link on the dev page.
     
  11. Offline

    JacobTab

    I put inside TB4 file (zip) into a plugins serwer no find it :/
    Maybe i do something wrong
     
  12. Offline

    MrAverage

    TB4 should not be in a zip file. Put only the .jar file in your plugin folder.
     
  13. Offline

    JacobTab

    But when i download it i get a .zip file
     
  14. Offline

    MrAverage

    <Edit by Moderator: Redacted mediafire url>
    This is not a zip file. If you got a zip file, you didn't download it from me.
     
    Last edited by a moderator: Nov 11, 2016
  15. Offline

    JacobTab

    Ok, when i download i write .jar in name of file it work :)
    Thanks for help man :rolleyes:
     
  16. Offline

    Jungle_Law

    Hello! Amazing thing you made!

    I'm looking for an update -> I'm running a RPG server - and would love to see a Rope Arrow!

    Would it be possible to make an arrow shoot a rope (like a fishing rod) and then pull the Player towards the point of impact?!

    If you can make this - i'll stretch and jump! And possible not land on my head!
     
  17. Offline

    MrAverage

    Thanks man! I've heard a few suggestions for some sort of rope-type arrow and yours is by far the most interesting so far. I like the whole fishing line visual. However, I'm pretty sure this wouldn't be possible without client side modification. I'll definitely look into this though.
     
    Jungle_Law likes this.
  18. Offline

    diamondhead1994

    Great plugin man..But i have a problem..Plugin is loading correctly but when I go to game to use it I switch arrows but the arrows are still normal..=/
     
  19. Offline

    MrAverage

    I need more info than that man.. please submit a ticket on the dev page.
     
  20. Offline

    Jungle_Law

    Magnificent! XD
     
  21. Offline

    MrAverage

    Sorry man.. rope visual is a no-go for now.. I'll keep looking though.
     
  22. MrAverage, When i donloaded this plugin and put it on. People would join but then it says Java Socket reload then it kicks my friends. It wont kick me. But it will kick Everyone else. Please help me! I give you a [diamond][diamond][diamond] for this plugin. Its really nice. But not just that problem.
     
  23. Offline

    MrAverage

    Sorry you're having issues man.. go ahead and submit a ticket on the dev page and include a paste of the errors.
     
  24. I can only select the normal arrow
    right mouse click just shoots an arrow
    I dowloaded vault is there anything else i need?
    Help??

    I checked through the info nothing helps....

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 24, 2016
  25. Offline

    Tigr3tap

    Doesnt work for me :'( Dont know why, i downloaded it but, nothing happens :S
     
  26. Offline

    Leadsea

    Hi, I have a question. This is my config but when I use an admin account it only lets me use normal arrows when I left-click.Do I have to specify the materials for it to work? I also tried giving the moarrows perms to specific groups but that didn't work either. I didn't get any errors either in the console.
    # Uncomment arrow types below to completely remove them from your server
    remove-arrows:
    - teleport
    # - poison
    # - explosive
    - lightning
    - razor
    # - slow
    # - fire
    - net
    # - piercing
    - doombringer

    # Increase or decrease total bow damage by changing this multiplier
    base-damage: 1.0
    # Increase or decrease crouch damage by changing this multiplier
    crouch-damage: 1.2
    # Turn crits on or off and set their damage multipliers here
    # Note: keep crits on for best performance.
    allow-crit: true
    base-crit: 2.0
    base-massive: 4.0
    # Change the percentage chance of a critical hit or massive
    # Note: role play servers may be more comfortable with 7% crit, 2% massive.
    base-crit-chance: 15
    base-massive-chance: 5

    # Turn on or off the armor penalties
    # Note: keep penalties on for best performance.
    allow-penalty: true

    # Turn on or off the global arrow explosion damage
    allow-explosion-damage: true

    # Turn on or off the block explosion damage in faction zones
    allow-faction-explosion-damage: false

    # Turn on or off the block fire damage in faction zones
    allow-faction-fire-damage: false

    # Change the special damage durations for arrow types below
    poison-seconds: 10
    fire-seconds: 10
    slow-seconds: 10
    net-seconds: 10
    explosive-radius: 2
    doombringer-radius: 10

    # Set group cooldowns below in the following format:
    # [groupname]:
    # explosive: [seconds]
    # poison: [seconds]
    # lightning: [seconds]
    # teleport: [seconds]
    # razor: [seconds]
    # slow: [seconds]
    # fire: [seconds]
    # net: [seconds]
    # piercing: [seconds]
    # doombringer: [seconds]

    # Note: Groupnames must match PERFECTLY with your permissions groups!
    # If the group name is not found, MoArrows will default to a 0 second cooldown.

    group-cooldowns:
    builder:
    explosive: 30
    poison: 15
    lightning: 5
    teleport: 5
    razor: 5
    slow: 15
    fire: 0
    net: 5
    piercing: 0
    doombringer: 5
    admin:
    explosive: 0
    poison: 0
    lightning: 0
    teleport: 0
    razor: 0
    slow: 0
    fire: 0
    net: 0
    piercing: 0
    doombringer: 0

    # Add material requirements to fired arrows below
    # Format: [itemtype<:subtype>]x[amount]
    # For example, if you want explosive arrows to take 1 TNT and 2 blaze rods from the players inventory...
    # explosive-materials: 46x1,369x2
    # Another example: if you want poison arrows to take a poison II potion...
    # poison-materials: 373:8228x1

    # Note: The '0:0,' is no longer required before materials.
    # Including 0:0 will cause item requirement to register incorrectly.
    # Also, make sure there are no spaces between material requirements.

    explosive-materials:
    poison-materials:
    lightning-materials:
    teleport-materials:
    razor-materials:
    slow-materials:
    fire-materials:
    net-materials:
    piercing-materials:
    doombringer-materials:

    # --WARNING! Do not edit below this line if you don't know what you're doing!--

    # Change armor penalties below as follows:
    # Usage:
    #[armor type]-penalty: [total decimal penalty for set]
    # The number represents what the final damage will be divided
    # by with a full set of that armor on.
    # For example, if you want the total bow damage dealt for a full diamond armor
    # set to be divided by 1.9 instead of 2.0, do the following:
    # Example:
    #diamond-penalty: 1.9

    # Note: each set is further divided in the Java code.
    # For all values, the head represents 20 percent of the reduction,
    # the chest is 40, the legs are 30, and the boots are 10.
    # This allows players wearing multiple armor types to still have
    # the correct penalty applied to them.

    diamond-penalty: 3.0
    gold-penalty: 1.75
    iron-penalty: 1.5
    chain-penalty: 1.0
    leather-penalty: 0.75
    naked-penalty: 0.5

    # END

    left mouse click...

    EDIT by Moderator: merged posts, please use the edit button instead of double posting.
     
    Last edited by a moderator: May 24, 2016
  27. Offline

    jwong98

    the commands conflict wiht mob arena
    /ma shows up the mob arena commands not mo arrows
     
  28. Offline

    Tigr3tap

    What do i need to download with this? Vault, permissions ?
     
  29. Offline

    mahari3

    Can someone please tell me why im getting this error, the yaml parser says it checks out perfectly.

    Code:
    17:36:14 [SEVERE] Could not pass event EntityShootBowEvent to MoArrows
    org.bukkit.event.EventException
            at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja
    va:303)
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
    a:62)
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
    ava:459)
            at org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEven
    t(CraftEventFactory.java:194)
            at net.minecraft.server.ItemBow.a(ItemBow.java:55)
            at net.minecraft.server.ItemStack.b(ItemStack.java:284)
            at net.minecraft.server.EntityHuman.N(EntityHuman.java:100)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:491)
            at net.minecraft.server.Packet14BlockDig.handle(SourceFile:43)
            at net.minecraft.server.NetworkManager.b(NetworkManager.java:229)
            at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113)
            at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:7
    8)
            at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    Caused by: java.lang.NullPointerException
            at com.gmail.l0g1clvl.MoArrows.MaterialHandler.removeMaterials(MaterialH
    andler.java:31)
            at com.gmail.l0g1clvl.MoArrows.PlayerListener.playerBowShoot(PlayerListe
    ner.java:151)
            at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
            at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
            at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
            at java.lang.reflect.Method.invoke(Unknown Source)
            at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja
    va:301)
            ... 14 more
     
  30. Offline

    AlmoG Surizon

    I put it on my Plugin folder, reload the server and it doesnt work, what shold i do?
    sorry for my bad english: )
    i get this error
    Code:
    22:58:07 [SEVERE] Could not load 'plugins\MoArrows_v2.3.1.jar' in folder 'plugin
    s'
    org.bukkit.plugin.UnknownDependencyException: Vault
            at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager
    .java:195)
            at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:207)
            at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:183)
            at net.minecraft.server.ServerConfigurationManager.<init>(ServerConfigur
    ationManager.java:53)
            at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:156)
            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:422)
            at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    
     

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