UPDATE²: released! dl-link is the same http://forums.bukkit.org/threads/tp...-bottom-multiworld-teleport-plugin-935.21116/ Download: (source included) http://kingdomcraft.ki.funpic.de/files/cbTeleport.jar Features: teleports a player to another world if he reaches the ceiling or bottom equal teleports distancemodifier (like the normal nether-portal) in-world port permissions 2.7+, 3+ multiple connections controled by permissions worldborder 1.2.1 support (not compatible to 1.2 or less) BorderGuard support may follow soon cleans the blocks where the player spawns creates a Bubble of glass around the player if there is lava near at destination creates a block below the player if he spawns in air (standard=sand) You can create as many connections as you like, but the first one that is found will be used starting with single-connections (maybe later otherwise) You can also use a negative distancemodifier to teleport on the opposite side of the world Without permissions, everyone can use the teleport permission: - cbtp.teleport - cbtp.reload - cbtp.[world1].[world2] (without the [] ) Config.yml (the default one has no connections) Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler you can create more than one destination from one world (seperate connection), these will only be accessable with the right permission - cbtp.[world1].[world2] for example, if you have: Code: singleConnections: con1: from: world: world1 cob: bottom to: world: world2 cob: ceiling dm: 1.0 con2: from: world: world1 cob: bottom to: world: world3 cob: bottom dm: 2.0 if you have only "- cbtp.teleport" you will get to world2 if you have additional "- cbtp.world1.world3" you will get to world3 instad world2 cob means ceiling or bottom dm is the distancemodifier you will leave world1 from bottom you will arrive world2 at ceiling on the same X and Z with the additional permission you will arrive at world3 on bottom with twice the X and Z you could also use this plugin with one world: Code: singleConnections: con1: from: world: world1 cob: bottom to: world: world1 cob: ceiling dm: 1.0 or this for both directions Code: twoSidedConnections: world1: dest: world1 dm: 1.0 complete example config.yml Code: singleConnections: #one way-connections #sorted by priority c1: from: world: midgard cob: bottom #cob = ceiling or bottom to: world: nether cob: ceiling #distance modifier dm: 0.5 c2: from: world: nether cob: ceiling to: world: midgard cob: bottom dm: 2.0 #connection 1 and 2 are the same as the twoSidedeConnecion world1: dest: world2 twoSidedConnections: #these connections work in both directions #bottom: # dest: ceiling # dm: distance modifier #bottom*dm->ceiling; ceiling/dm->bottom world: # this is not 'world' as type of world, my main-world is named 'world' :D #the depart-world is allways bottom dest: midgard #destination is allways ceiling dm: 0.5 celestia: # dest: world2 dm: 2.0 settings: BlockType: 20 #block that will be createted if player spawns and has no block beneath falling: true #teleports also if player has no block beneath #if you set this to false, you might lower the ceiling-air arrival and depart a bit ceilingBlock: false # if true, will let the player spawn at ceiling-air-arrival and creates a block under him # if false, the player spawns at 10 blocks above the ground (no fall dmg) Bubble: true # lava/sand/gravel protection for spawns of the cathegory 'bedrock' suppressBorderWarning: true # if false, it will spam the chat that you cant teleport # cause the border of the other map is reached bedrock: ceiling: depart: 124 # depart hight for cave-maps and nether arrival: 123 bottom: depart: 5 arrival: 6 air: ceiling: depart: 128 arrival: 127 bottom: depart: 0 arrival: 1 #this is not realy important, the plugin will check on runtime if a world is threaded as air or bedrock #and will create the nodes with w0,w1...w999, so dont name them with w... #airworlds: # ceiling: # w0: world #<-- this is automatic generated airworlds: ceiling: a: world #<- manual added b: celestia bottom: c: celestia this was the original request: Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler hi there i just want a simple teleport plugin for my server. when a player reaches the bottom of my main world, it should port him to the ceiling of another world and vise versa. in detail: i plan to have 4 worlds one with floating islands and no bedrock the normal world a cavemap and a nether map and in this arrangement the player should be able to port between the worlds though the ceiling/bottom e.g.: when the player reaches the bottom of the normal map (hight 2 or 3) it should port him to the cavemap at hight 126 on the same x and z position where he entered on the normal map. if he would spawn in blocks, remove them. if he would spawn in water or lava, build a wall of glass around the player (and beneath). and don't destroy bedrock with this glass. if there is air beneath the player, build a block under the player. a configurable distance-modifier would be good. like the one when you use the nether portals. (for each map seperate) a check for WorldBorder and WorldGuard would be good and deny the teleport Permissions support Summary: * player reachs bottom/ceiling of the map -> teleports to other maps ceiling/bottom on the same (or modified) position * clears blocked area / spawns blocks if no block is under the player on the new map * maybe put a small wall of glass around the player if he spawns in lava/water many, many 's and a big THX for anyone, who will create this wonderful plugin
interesting, I would love to connect nether and world in this way but no idea if that would lage the world
with WorldBorders and a configurable distance-divisor (like the normal netherportal -> 1:8; 1:2 would be good for my map) its no problem to keep the size low
so this will be my first plugin if no one else does it before i'm finished i just have to know how to read config.yml files with an unknown lenght Status (Move your mouse to reveal the content) Status (open) Status (close) Status: done: hight-check world-connection-check teleportation air-check lava/water-check falling-check build blocks where it is needed (bubble or air below the player) standard-config read-in from config.yml permissions-check multiple connections via permissions bottom <-> bottom connections (same with ceiling) autodetection of air/bedrock-mode with the twosidedconnections distance-modifier todo: read the connections from config.yml reorganize the connections class WorldBorder-check Config.yml (Move your mouse to reveal the content) Config.yml (open) Config.yml (close) Config.yml Code: settings: bedrock: ceiling: depart: 127 arrival: 126 bottom: depart: 3 arrival: 4 #creates a bubble of glass around the player if he spawns in lava/water Bubble: true air: ceiling: depart: 129 arrival: 128 bottom: depart: 2 arrival: 3 BlockType: 12 falling: true ceilingBlock: true singleConnections: #one way-connections #sorted by priority 1: from: world: world1 cob: bottom #cob = ceiling or bottom to: world: world2 cob: ceiling #distance modifier dm: 2.0 2: from: world: world2 cob: ceiling to: world: world1 cob: bottom dm: 0.5 #connection 1 and 2 are the same as the twoSidedeConnecion world1: dest: world2 twoSidedConnections: #these connections work in both directions #bottom: # dest: ceiling # dm: distance modifier #bottom*dm->ceiling; ceiling/dm->bottom world1: dest: world2 dm: 2.0 #this is the default route world1: dest: midgard dm: 1.0 #this one is only accessable with permission: cbtp.world1.world3 #and overwrites the default one but still needs cbtp.teleport
Looks like someone is taking a shot at this, at least partly. It doesn't let you fly up and into another world, but he liked the idea. http://forums.bukkit.org/threads/tp-inception-v0-4-fall-from-one-world-to-another-818.19964/
nice to see, i'm allmost done and you can say in the config if teleport on fly / falling is allowed if fly/fall is not allowed, the only way to get down from a flying island is a waterfall
Ooh I wonder if you can do something like, if water/lava flows into the void, make it put in a source block at the top level of the world under it.
thats what i thought for my other request, but this one will be too complex for me. http://forums.bukkit.org/threads/re...ced-ceiling-bottom-teleport-client-mod.20512/ i could try the flowing water transfer, but i think ill do it only if the player is near the teleport zone (for more performance) but a watersource (id8) will spread over 4 blocks, and the id9 water stands still, wherever it is ps: plugin is ready for testing but without the water-thing, its still more complicated
Hey mate I thought I would mention that I think you need some of the things on this page: http://forums.bukkit.org/threads/pl...ated-requirements-updated-march-15-2012.1755/