[Formatted][RPG/FUN] Epic RPG [BIG PROJECT]

Discussion in 'Archived: Plugin Requests' started by Archespore, Apr 1, 2012.

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Do you think that this could have more potential than MCMMO?

  1. Yeah, it also seems a lot more fun too

    1 vote(s)
    100.0%
  2. Yeah, but I rather stick with MCMMO, this seems way too big and overwhelming

    0 vote(s)
    0.0%
  3. No, MCMMO is way better, besides half of your ideas were based off of MCMMO

    0 vote(s)
    0.0%
  1. Offline

    Archespore

    *WARNING TO ALL OCD PEOPLE, OR PEOPLE THAT CARE ABOUT CORRECT ENGLISH, I NORMALLY DON'T CHECK THROUGH MY WORK FOR ANY PUNCTUATION ERRORS, OR ANY ERRORS IN GENERAL (I am still working on this idea as you read it,,,)

    PLUGIN CATEGORY: RPG/FUN and I guess MISC...
    NAME OF PLUGIN: I honestly don't care; the developer can have the call on the name...
    A BIT ON ME: I'm a human, and I run a server.
    WHAT DO I WANT: A REAL RPG MOD. But what do I mean by real? I mean like turning Minecraft into "A whole new game!" (if you don't get watch the yogscast...) ANYWAY, here's what I want, a leveling system. Before you say, "Archespore, you blind man! Haven't you heard of MCMMO, or heroes or sRPG Alpha or any of the other many leveling plugins?" Yes I have, but I basically require a plugin, a plugin so complex, so amazing, so customizable, it will BLOW your mind... So, without farther ado, here it is,
    NEW LEVELING SYSTEM:
    - Since this plugin will revolve around levels and xp and skill points, there needs to be other ways of leveling than just killing mobs... For example, mining, digging, planting, harvesting, you get the idea.
    - It will take longer to level up since right now the leveling system in my opinion is WAY too quick, also you should be able to customize xp drops from digging, farming, mining, killing, etc.
    - Keeps levels for enchanting, but also make it so when you level, you gain skill points, also maybe make it so when you enchant you don't lose levels, but when you die, you lose half of what you had. Also, you might need to make it so somehow it checks the variable, or whatever you call it in java, so that way if you were level 20 when you died, you don't get extra skill points UNTILL you grow a level from your highest achieved, that way you stop people killing themselves and easily leveling up for more skill points. EX. (I was level 10 and died, now I'm level 5, I won't start to gain skill points for leveling up UNTILL I reach 11 since I already got my skill points for levels 5, 6, 7, 8, 9, and 10.)
    >You still following me?<
    SKILL POINTS:
    - Skill points will be used to upgrade or unlock abilities and other features; this will make more sense later.
    - You gain skill points for leveling, skill points cannot be lost, and you can reset your skill points for a configurable price.
    >You still reading?<
    SPENDING SKILL POINTS:
    - This plugin will probably require spout, I honestly have no idea what spout really does, but I'm assuming that that this plug in will need it. Anyway, in order to spend skill points, spout craft users can open up a specialized GUI that is easy to use an contains buttons and other goodies to easily level up. Users that DON'T have the client spout craft are forced to type in commands such as: /level mining speed 1 instead of getting a nice GUI where you just have to click a button.
    - Skill points can also be saved to unlock bigger special abilities, meaning that users aren't forced to spend ALL skill points at on e but can be saved and spent at ANY time.
    >Now to the fun part!<
    UPGRADEABLE SKILLS (MINING):
    - Speed, kind of obvious, how fast you mine (Customizable the speed increase per level.)
    - Luck, chance of double drops, maybe even triple (Customizable the chances increase per level.)
    - Power, Chance of instant break on a block (Customizable percentage per level increase.)
    - (Don't have a name for this one yet) >this is a special ability, not passive like the other ones< Places special type of TNT, that when explodes destroys NO drops and gives the block exploded, EX. Instead of cobble, you get regular stone. (Like a silk touch TNT.) (Customizable on the blast radius increase per level.)
    UPGRADEABLE SKILLS (DIGGING):
    - Speed, you know what it is (Customizable)
    - Treasure, chance to find not only items but only money (Customizable on items and money that drops, along with percentage increases.)
    - (Need a name for this one too.) >this is also a special ability< one hit blocks for a short time and when the time ends, an explosion creates where you are (the explosion is NOT the silk touch TNT, so blowing up grass will get you dirt) (Also the explosion should not hurt the player, and the time and blast radius should be configured.)
    UPGRADEABLE SKILLS (HERBALISM):
    - Fertilizer, when using bonemeal, there is a chance that any crops adjacent (next to the crop being fertilized) will have a chance of being fertilized too, without using extra bonemeal. (radius of other plants being affected should be customizable along with the percentage increase per level.)
    - Environmentalist, Chance of double drops when breaking something FULLY grown, for example, chance of double drops on fully grown wheat, 3 tall sugar cane, pumpkin, etc. anything that grows. (Customizable like everything else.)
    - Crop life, when a crop is placed there is a chance that it will automatically grow (Customizable to percentages.)
    - Grow aura, >Special ability< Automatically grows everything around you into a full state, melon stems, pumpkin stems, crops, sugarcane, etc. (Customizable range)
    UPGRADEABLE SKILLS (WOODCUTTING):
    - Strength, chance of when chopping down a tree, when you break a log, all of the logs above that log fall down with it, like the tree fell down. (Customizable percentages.)
    - Summon life, >Special ability< Summons a tree (Depending on the level of the skill) next to you. (Configurable how many trees summon per level.)
    UPGRADEABLE SKILLS (ARCHERY):
    UPGRADEABLE SKILLS (SWORDS):
    UPGRADEABLE SKILLS (AXES):
    UPGRADEABLE SKILLS (SWIMMING):
    UPGRADEABLE SKILLS (STEALING):
    AND SO MANY OTHERS!

    If you have ANY interest in this at all, please contact me through a PM, I have a lot of ideas I would like to put into this, but literally, it is way too much to confine into this single post.

    Ideas for commands:
    (I’m not going to go through all because there are way too many, PM me if you would like to know more, and get more info, and I will give it to you.)
    -/level (Skill name) (Skill) (# Amount you want to level.) EX. /level mining speed 1
    -/ability (Skill name) (Skill) EX. /ability woodcutting summonlife
    Ideas for permissions:
    (Honestly?)
    -RPG.ability.(Skillname).(Ability)
    -RPG.ability.woodcutting.summonlife
    -RPG.skillpoints.gain
    -RPG.skillpoints.spend
    -RPG.skillpoints.loose
    -Etc.
    When I'd like it by: Don’t care, take as long as you want, you can’t rush perfection :p
    Similar plugin requests: None that I know of…
    Devs who might be interested in this: Anyone who loves to create RPG plugins.
     

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