I know there is a simple way of checking if the sent message in chat(Through AsyncPlayerChatEvent) is a integer. Then relaying that int into a...
Acer_Mortem Check for who is joining, then e.disallow(AsyncPlayerPreLoginEvent.Result.KICK_BANNED, kick message);
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I simply just added into the onOptionClick I added the code: public boolean onCommand(CommandSender s, Command cmd, String cl, String[] args) {...
Technius Thank you :) Got it to work.
TheUpdater This returns as "null"
Hello, I am needing to make a 5, 4, 3, 2, 1 countdown broadcast to the player in a event. This is on a runTaskTimer. Below is the code I am...
RealDope Here is what I am working with. I don't need a check for the distance as I am using getNearbyEntities() as a check but instead, still...
Hello, I am writing up something to allow a player to switch the location of the Player they are staring at with the click of a golden axe. But I...
Ah didn't even realize I placed it there :/ Thanks
After creating a skill for some pvp classes I am creating, I have came to a problem which the sending message to the player duplicates itself....
Hello, I am creating a simple global /spawn plugin that my server requires. The plugin works as I am able to save a location (spawn) into a...
Hello, I have been creating a chat plugin to use privately on my server. What I have created so far works perfectly but I now would like to get...
In your plugin.yml. Where you state your main class is returning null. Meaning you need to change the main: value in your plugin.yml to fit your...
I didn't find a way to check if the players was in a Faction SafeZone via their API. Unless I overlooked it, that would be one of the only...
Separate names with a comma.