Triangle_Michael If you don't understand the official Bukkit plugin tutorial, then that means you don't know Java to the extent that you need...
Tyep If you want someone to make a plugin for you, go to the request section. If you're actually looking to figure out how to do this then you...
DashAhead Register your events in onEnable() like this: public void onEnable() { getServer().getPluginManager().registerEvents(this,this); }
Cookies160 Make a method called blockToFallingSand(BlockState b) or something. Create a new falling sand entity then use b.getType() and whatnot...
TheHandfish Just a simple mistake. You are checking if the block at the player's location is not lava, water, or air, but the player's location...
VictoryShot You can do what Europia79 and thecrystalflame suggested, but it would be easier just to do: if(e.getEntity() instanceof Villager){ }
Meatiex Please explain, what exactly are you trying to do?
RRServer Plain and simply, you have this right before that line of code: continue; In Java, continue skips to the next item in a list. Anything...
ViciousVanilla First, create a HashMap that stores locations and Materials. When they hold the item, set the block to whatever you want, but then...
yewtree8 He doesn't want it in someone's inventory. He wants to actually place the block through the code.
Etsijä You could try the following (untested): BlockIgniteEvent EntityCombustEvent ExplosionPrimeEvent (sounds like the best option)
driver-e Look into PEx API and find out how you can access the prefixes and suffixes and whatnot. Use the PlayerChatEvent and then change the...
driver-e I think he wants all of the people who contributed to damaging the player to get a proportionate amount of experience. For example, I...
frogawesome What's with the - - in your math?
The Fancy Whale Hmm well it's untested. Anyways Stackore try both, see which one works/works better.
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