Should add another check for stationary water too, and maybe try a higher value.
You need to implement CommandExecutor and do "getCommand(<commandName>).setExecutor(this);
On player interact get the player's item in hand. If it is a potato then set the item in hand to a baked potato. If it is a baked potato then set...
Found a way that works, obviously not ideal though. zombie.setCanPickupItems(true); zombie.getWorld().dropItem(zombie.getLocation(), new...
How would I make a zombie I spawned hold a specific item like a Diamond Sword?
Ah, ok, thanks!
I was told you could control the pig if you had a carrot on a stick.
Pig pig = (Pig) entity; pig.setSaddle(true); pig.setPassenger(p); p.getInventory().setItem(5, new ItemStack(Material.CARROT_STICK));...
I don't think this is really possible to be honest.
I've tried that in the past and it is glitchy, the item keeps wanting to drop even with a velocity change.
Yes, exactly. Of course I'm assuming there will be a bigger gap, but ya.
I'm wanting the wool to stack, like the 2nd wool I spawn to be on top of the first one, and if I spawn a 3rd one for it to be on top of the 2nd.
Current code: Entity item = p.getWorld().dropItem(p.getLocation(), new ItemStack(Material.WOOL, 1, (byte) DyeColor.BLUE.getData()));...
I hope I understand your question correctly. The method I've used in plugins is to have the ampersand in the config file like normal. Then when...
public HashMap<Player, Integer> ints = new HashMap<>(); When the server is shut down this will be "cleared" automatically.
Separate names with a comma.