Ok, I did not see this one. Thank you
@Jero biome.setBiome(chunkX, chunkZ, Biome.JUNGLE); I know that the problem is cause by calling the element -13 from the ArrayList biomes[256]...
If anyone else can provide me with a tutorial how to use the chunk coordinates correctly, it would be highly appreciated :)
@Zombie_Striker Hey, the random works fine I already did all you do ;) What I guess is that I am using the generateChunkData function wrong, but...
@Lightspeed well good for you, I am happy for you that you know how to use packets! Instead of complaining how "bad", "horrible" and "long" my...
I know what I am doing, line 73 is setBiome which calls an Array. The Out of Bounds is called because an Array can't as we both know be called ad...
@Lightspeed because it works very well for me and I have experience with that code
Updated code is up there. Yes it will create the bed, but this won't work with real players only with a via minecraft protocol created...
@SuppressWarnings("deprecation") public void sleep(boolean sleep){ if(sleep){ Location location = new...
@ShowbizLocket61 Try this link http://wiki.vg/Protocol#Entity_Relative_Move, it should help you with the packets
Hey together, I am currently trying to generate chunk data with the following code: @Override public ChunkData generateChunkData(World...
Yes, by using packets. Just google armorstand rotation packets and you'll find plenty of stuff
Nevermind, I solved it on my own
Separate names with a comma.