Sorry if this has been discussed/addressed already... Apparently, Creative Gates is no longer skipping over blocked/unusable ports... Let's...
I haven't looked at this recently (been a few versions back) so forgive me if this has already been fixed/discussed: One thing I was running into...
Have diodes protected in Safe/War zones? This way, ops/admins can create elaborate redstone devices without having to worry about someone changing...
does this check for users attempting to break blocks from too far away?
This is an awesome plugin! I'm using it on all my servers, and my users love it. I'm using this as a replacement for Ancient Gates... Two...
Is there a way to configure what a "safe zone" blocks or allows? I'm looking for a way to have sort of a sem-safe zone... perhaps allow creep...
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