@Kars This is exactly what I have currently. Gross looking but: if (alphaUsed.get(damager.getUniqueId()) != true ||...
So I am only showing alpha and bravo. I have a max of 3 enemies per player. What I want to achieve is basically the first damager to attack the...
Yeah, the code and the concept itself is confusing AF! So pretty much what I want to achieve is when the first damager hits the victim they'll...
Hello everyone, I am trying to stop an if statement from running if a map called "alphaUsed" already contains the player. The player will be the...
@Zombie_Striker Ight thanks for the reply.
@Zombie_Striker I did check much of the code over because my phone is acting up, will do when I get home though. Anyway I'm wondering if you can...
@Zombie_Striker in ProtoclLib it's getSoundEffects my issue is solved.
Problem is I can still here the sound play. CODE: ProtocolLibrary.getProtocolManager().addPacketListener( new PacketAdapter(this,...
Seemed to fix it by deleting the plugin and replacing it back in. @AlvinB When ever the server restarts. I finally got the error 23.07...
Hey guys I'm honestly so confused. My plugin works but doesn't enable after the restart. It has never done this now it's doing this...
@ArsenArsen Oh alright.
@ArsenArsen Thanks for the reply, sadly I'm a bit confused. I'm fairly new to MySQL, would you mind showing me an example of what you mean or...
The title is terrible at explaining this. Anyway, I've ran into a issue this issue is quite a big deal. So when a player logs in at the same time...
@EventHandler public void onPlayerQuit(PlayerQuitEvent event) { Player p = event.getPlayer(); new BukkitRunnable() {...
So I've been trying to code a MySQL Economy plugin that I can use for my network. I've ran into a few problems. When I set the balance for a...
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