how else would I shoot a block I did think about try to mount the block to an arrow but that felt clunky at best
Player p = (Player) e.getEntity(); FallingBlock b = p.getWorld().spawnFallingBlock(p.getLocation(), Material.BEDROCK, (byte) 0);...
Projectile pr = (Projectile) e.getProjectile(); pr.setBounce(false); Still bounces after I set it to false
@Zombie_Striker I don't see that method under projectile or Falling block?
Like this video I want an event to trigger when it hits the wall like an arrow would I've had a few ideas on this like maybe mounting the block to...
I have a TS&IRC bot and it runs in a separate java app so I am wanting to send packets to and from it does anyone know I would go about doing this?
So for example I want to spawn in a horse called bob how would I edit his name so that he spawns in being called bob?
I'm wanting to make a plugin that the longer you hold a bow back the more inaccurate you get and I'm having problem defining a cone for the...
doh I had screwed something else up in that case on a side note would you know how I would go about shooting multiple arrows at one time?
So when a player shoots an arrow I want to grab the bow state on how far pulled back it is and also be able to change the speed of the arrow that...
Unfortunately the player might be offline and that was blocking when I tried it on my plugin oh no don't mind me I think it was an issue with a...
So currently right now I have lots of text files with data in them attached to players UUID's what my script does is it makes an async thread...
I made a thread asynchronous as it was going to be reading lots of files but noww I want to translate the UUID's I'm getting from the files is...
What I'm wanting to do is on player death it will make an npc player of the player that was just killed in the bed animation state to act as a...
So effectively unless a player rejoins within the months leading up to or doesn't change their name after until they join again they will lose all...
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