Damn, I was reading this entire topic but stopped half-way, I guess I shouldn't have. Anyway, thanks. :)
I love this plugin and it's exactly what I've been waiting for. Just one question: In your to-do it says that you still have to create portals...
Couldn't you do it pre-spawn, when the player sends the connection package-thing to the server?
I too wonder how this would work...
You are being a bit stupid here, but that's okay :3 Let me clarify what I think OP wants: a more functional type of the bridge function of...
It might be a bit easier if you'd make that a redstone button thingy. Or. No. Wait, crap. There's no steponhalfstep event, is there? :P You'd have...
The guy-with-way-more-Java-experience-than-me has spoken (Dinnerbone), listen to him.
Whaaat? No, you can just call the other plugin's functions from your plugin by including it using a Bukkit function. Hypothetical other plugin....
Now to find someone who'd be able to make it :P I might, but I'm not planning on trying anything Java any time soon, so not now. :3
I don't think it would, actually. You'd have to check the block on which a monster spawned every time a monster spawned (for which there is an...
I'm guessing he's proposing using like a /floodgate set command or maybe a certain pattern of blocks to create a floodgate. This is of course...
That third "requirement" isn't really possible yet, since permissions haven't been added to Bukkit yet.
Technically, yes. You'd have to write a plugin. I'm not sure if there's a way to efficiently detect shooting arrows though. (on shoot arrow...
That's a good one... I'm going to have a go at this, when I get home. :)
LeafDropper isn't needed anymore, since Notch fixed leafs. They drop now.
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