Thank you very much guys, I wasn't able to find the proper Java docs indeed. That's why I assumed the classes didn't extend each other. So now...
I thought this wouldn't work because the ProjectileSource doesn't seem to extend the LivingEntity class, but will give it a try now though! Tim...
Hello, I just updated the API I was using in Safe Creeper to the newest available version (Bukkit-1.7.2-R0.3 to be specific) and I discovered...
I think the only possible way without client modifications like mods or resource packs is to re-send all the chat send to the player. I think the...
Jep, indeed something goes wrong, could you give this development build a try? http://d.pr/f/H7iL Tim Visée
Safe Creeper v1.4 - Destruction rebuild, ... Safe Creeper 1.4 has been released. With this update you can enable destruction rebuild for all the...
Hello, That's right, the BlockEvent is just called when any BlockEvent child is being called, it's not a different event. But it might be called...
Oh yes, stupid me. I didn't even thought about that, I'll give it a try :) Tim Visée
Hey, Well the problem is that in the first place, the attached block is not just a torch, it's any block that can be attached. Also, it's not...
Hello, I need to have an event that's called when for example a snow layer dissapears because the base block (the block it was laying on)...
Hello, I'll check it out, thanks for your suggestion. Tim Visée Hi, I see it's a native API system. That's not really what I want. I would...
You mean custom path finding, acting and stuff right? Yes that's hard to achieve, mainly cause the Java language is too slow... Setting it's...
That is pretty hard to achieve, cause there's no way to set the mob's target to a location without native coding. I'm going to try and set the...
Hello, I'm working on a minions plugin with baby zombies attacking all the mobs that attack you. It's like an epic replacement for the Minecraft...
Hey, It looks like the .setTarget() function only targets correctly to players :-/ according to this post....
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