Or, you could make the prefix configurable so it doesn't matter what plugin they use.. Or just use vault and hope for the best.. that's how I...
@I Al Istannen Thank you very much. I'll have the plugin finished a lot sooner now. Edit: Version 3.0 DOWNLOAD @Skrubzy Here's Version 3.0. Try...
@Skrubzy I might have found a way to make everything work, so theres no need to worry about me leaving you with a half finished job. Im also going...
@I Al Istannen I mean user defined varibles. @Skrubzy wants %COMMAND% to be replaced with a TextComponent. The rest of the message is to stay as a...
@I Al Istannen I had edited my post to remove all suggestions about using raw JSON as the plugin would require updating every time the server...
@Skrubzy Unfortunately, it's not exactly possible to create clickable/hoverable text and also allow it to be configurable. Also you cannot change...
@Skrubzy Like I said before, there is no way to get which player someone is replying to (unless I know the plugin that handles the messages). As...
None of what you said makes any sense. What exactly do you want? (In detail)
It won't take that long to finish the plugin, I just need to setup the config and language.yml (or english.yml). @Skrubzy Alright, here's version...
I've started working on this, I have no idea when I'll get time to finish it though.
@MarinD99 Okay, well if you use the code I posted, I just wanted to tell you I just fixed a mistake I made and edited the code in my post, so if...
I might be able to make the eggs if someone would like to tackle the random location parts. Also like @pie_flavor said, is it for Minecraft 1.7 or...
@Scorpionvssub I gave a download of the plugin along with the code. I left the code so someone else could edit the plugin for this guy if I wasn't...
Extra Hard Mode I'm sure it has an Epic End Fight like you described.
But going with what @ObviousEmeralds said, if you want to make a plugin, it's simple. @EventHandler public void onChat(AsyncPlayerChatEvent evt)...
Separate names with a comma.