I recently went on a server called Metrius, and I realised that you have to pay with Redstone in order to warp to different locations. I...
If it is a bug, then you would have to wait on the Bukkit Team to fix it I suppose. ;)
To be fair, if you can't setup a snapshot build, I would highly recommend that you wait for the official release for 1.0. There are quite a few...
Yea, this isn't a build that should be used for production servers, there are a wide number of bug and compatibility issues with plugins at the...
Oh yea, if you're running from a server host, then there maybe a chance that some people are using the ports you're trying to use.
Where's your server hosted?
Ah, thanks. Completely forgotten what it was called when I was typing up my previous post. ;)
Make sure you're not running more than one instance of Bukkit. Try changing the port in the server.properties file too.
I'm running WorldGuard, and WorldEdit just fine on my server, haven't tested any other plugins out yet.
There seems to be problems with losing...
Somebody already posted this: http://forums.bukkit.org/threads/first-minecraft-1-0-0-bukkit-build-released-keep-discussion-here.46194/
This build seems to be working fine for me. As well as my plugins :D
Wondering why the Twitter was full of code updates this morning ;)
Off to go test this out.
Would there be any benefit in having that kind of version though?
Stabibility, speed and security should always come first when working on newer versions.
Sweet, looks like I'm going to be spending my time with the API this evening then. ;)
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