You can not set a skull to look up or down@Elimnator You must set it to one of the other enum values.
You are getting null because when you call your constructor in main (new Game(this)) You do not set the "manager" to a new instance. It will...
Why make it so complicated @EvilWitchdoctor just use the PlayerMoveEvent and make the enderdragons velocity the the Event#getTo()'s direction
HashMaps @HexLazer205
This bug isn't even fixed in 1.8 yet
Sort of @DemKazoo What Happenens with SkullMeta as of 1.7.6 I believe, It stores the owner as a String in the data(The Players name) and the data...
What? I didn't understand one thing you said there @ChipDev :eek:
@DemKazoo SkullMeta#setOwner() is broken because it doesn't actually update the head until you place it on the ground. And @Assist Its because I...
Hey people! In the UUID update for 1.7.9 i believe, SkullMeta#setOwner() became A bit different. In the meantime while it gets fixed I have come...
thats very rude @Lammazz we are just trying to help you and you are being disrespectful to @mythbusterma
If by particle settings in options then no this is a client side option @XxZHALO13Xx
I think @mythbusterma means to show us the part in your onEnable() where you call your constructor
I think he means the constructor @Lammazz
you mean create a head with a player head? In that case then do this ItemStack stack = new ItemStack(Material.SKULL_ITEM,1(short)3); SkullMeta m...
World#playSound() will play the sound at the location you specify @MooshViolet
Separate names with a comma.