well... if it's a multiplier 1.0 should be the same speed... but they are going bananaz :S I'm probably doing something wrong... Has anyone made a...
Is there anything lower then 0? AttributeModifier modifier = new AttributeModifier(movementSpeedUID, "TestPlugin movement speed multiplier", 0d, 1);
This makes my zombies go bananaz running like crazy :S, doing 0d as multipliers and they are still running very fast... any idea?
Bump! I have the same problem and I cant find the API to give a entity a item!
Update to 2.3.0 also timer is set like this *1:0:0 <- 1h *0:1:0 <- 1min *1:20:0 <1h and 20min http://dev.bukkit.org/server-mods/epicboss/
http://dev.bukkit.org/server-mods/epicboss/
No, When there is no player within 40blocks then force despawn mob and save it, then if player comes 30blocks close to it spawn mob again :)
Hmm.. it looks like it saves but they don't have sme ID :/ However, I made my own "despawn" so I know exactly when a mob despawns etc...
AFAIK Entities? Will it have same ID? and monsters despawns when chunk unloads and loads...
But doesn't the mobs despawn when player gets too far away... Or is it only the chunk that is calculated? Are you suere it works to 100%?
Hello! I work with a plugin that handels alot of entitys etc... However I need to know when they despawn so I can save them, But there is no way...
It's C#
Looks like it works but how do I change this? Im noob at entry and Iterator else { map.put(key, map.get(key).intValue() - 1); } Works great!...
Here is the error, cnat get whats wrong with it.... http://pastebin.com/kkF6Jf3h help
Separate names with a comma.