yupie_123 Funergy Had the same problem, it is because the physics of the pressure plate get applied after the event. PlayerMoveEvents are much...
Maurdekye I've indeed already covered that. I know there are a couple of work arounds (Teleporting, the one tick delay), but I kind of didn't want...
GotRice Lol! Anyhow: I've also tried cancelling the event, this doesn't change anything. I still just get dragged over the ground instead of...
GotRice You messed up somewhere. As I've said, my code works fine. Just the vector blocks somehow, by something in (or more likely after I've...
rfsantos1996 That should (and didn't make) any difference. The event gets called correctly, it does set my velocity to the given vector. It just,...
I added this bug on Dec 2, 2013 at 04:01, when there was a hacky version of 1.7 released, to my bug tracker. 5 April -> Still haven't found a...
ImPhantom Yep. Check out PlayerCommandPreprocessEvent, it will be called before the command is executed. Just listen to the Event, take the player...
SourceForums if (targetPlayer != null && targetPlayer.hasPlayedBefore()) { You need to do the null check before trying to do functions on it...
You could do something like this: private BukkitTask countdown; public void vote() { //The code that you made when a player...
That is indeed weird. Add some debugging statements? try { System.out.println("Map is null: " + String.valueOf(statusSigns == null));...
You look thru all the players for each rank, that's really not necessary. Use if else statements for the permissions. for (Player player :...
SourceForums Then you'll have to change the method so it works with an OfflinePlayer? What's the method/what does it do?
Has anyone figured out how to add enters (\n) to show text on hover? If so, would anyone be so kind to point me in the right direction :)?
I might be confused as well, as I see the answers fly all over the place, all assuming something else. But I figure you have a .yml file with...
Sadly I do not have an answer for you. I'm very interested in this tho. Do you have a link to more info about the possibilities with that...
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