Every object transferred is encrypted with SHA256 + an obfuscated SALT Hash. Its impossible to crack basically.
In the file your using to pull the data, you configure a username and password which is encrypted in SHA256 Byte Hash which is used to validate...
Awesome thanks and good luck with v4!
Wouldn't it be more efficient to subscribe to a Stream to constantly send and retrieve data?
I was just curious how you parsed the data back and forth from the plugin > app > plugin
Did you use a Socket Stream using the JSONAPI to parse the chat?
Please delete this mods, I figured it out :)
I have added this and it still saying its sad:
description: Default Link Permission
No, do I need to have it installed? If so, where and how do I get it?
Minecraft keeps saying bukkit is sad and I have no idea why... Here is my code and plugins.yml.
Ok stop posting in this please, its been resolved. If you care to assist me, please help me on this other issue here:...
How do you apply the permissions. I setup the permissions in the yml and it still says bukkit is sad etc.
I have tried to OP myself. Also note that the player is being called from a variable. In this case I set it to my username "adonzo" so it should...
That cannot be right at all because its declared as testLink in my plugin.yml file.
Yea I fixed that, but now Bukkit keeps returning that its "sad". I know this regards permissions and this is my current setup for permissions:
Separate names with a comma.