Player lastPlayer = Blue.get(Blue.size() - 1);
AoH_Ruthless and anyone interested So, I looked at e.getCause(), and it looks like zombies are unique in triggering multiple events per hit....
The following code sends me "event" up to 8 times whenever I'm hit once by a zombie. public void onEntityDamage(EntityDamageEvent e){ if...
Making such a command is simple enough, as tommycake50 demonstrated. But what do you mean by "exhaustible from console"?
So you already know who the staff members are? Just check if each of them are online. Of course you'll have to change the code if the staff changes.
Something like this? https://forums.bukkit.org/threads/most-efficient-way-to-get-nearby-blocks.145309/#post-1657597
Okay, another guess then. Try comparing the username and "Venican" using .equals() instead of ==. It may not make a difference at all, but people...
Just a guess, maybe because you're using getDisplayName()? Try getName() instead.
AFAIK Minecraft doesn't adhere to gravitational physics. Falling objects don't accelerate.
If that's in milliseconds, you can divide by 1,000 to convert it to seconds.
Sorry, but neither your code nor my own alterations of it are working. It seems like setTarget() does absolutely nothing. Upon further Googling, I...
For my plugin, I'm trying to disable mobs attacking players who are invisible. I have a EntityTargetEvent listener that cancels the event when my...
Yes, why would you do that? Or did you mean to ask about putting different events in the same class?
There are tons of resources out there that teach you how to use hashmaps. You should read those, and come back with more specific questions,...
Separate names with a comma.