I actually started work on it myself, I guess I should mark this as filled!...
I think I'm going to do it the other way around. Bases are spawned out by default and only spawn in if a surface block is broken, or someone...
Ah yes. But does that involve packet inspection and altering before compression and all that? And does bukkit really send world updates for...
What?
How do you mean? The plugin I am trying to make is this. ---------------------------------- Anyway, I have actually managed to fix this by just...
I understand not biting off more than I can chew (and that premature optimisation is the death of most projects), but please, what are the answers...
Thank you! That works, let me try. - Would it be faster to put all the blocks in an arraylist, rather than accessing them with getrelative if I'm...
1. Decide on how a player will claim the region (clicking blocks? Standing on the block and typing a command? Standing in an area to claim 100...
Sorry I managed to forget to include the event code as well. That's here: @EventHandler public void onBlockBreak(BlockBreakEvent event) {...
Wherever I look on google, there's people left and right holding guns to peoples heads for suggesting to use block.getData() because of it being...
Block.breakNaturally() doesn't trigger BlockBreakEvent. If you tell a block to break "naturally" or set its type to air, the blockbreakevent...
TLDR: Your base will be invisible to other players unless they are near it, preventing xrayers from spotting legitimately well hidden underground...
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