If you're doing anything like what I have tried to do in the past, you will have better look using a rotation matrix than spherical coordinates....
I have it solved! For any whom it may concern, I overrode the m() method in my custom entity and added this line: activatedTick =...
@Sking3000 I'm not entirely sure what you're asking. You can get a player's name using player.getDisplayName().
@Irantwomiles Definitely! I appreciate any help I can get.
@Irantwomiles A mob has a pathfinding range of 32. Aka if a mob is set to path somewhere further than 32 blocks, it wont work. In this case, the...
@Lolmewn I'm not sure exactly how to get an instance of the parent even when instantiating the mob initially. I'm not actually storing an instance...
@Mr. Sandwich What do you mean by generating structures exactly? Do you mean just pasting in schematics?
@Lolmewn How would I store the parent? The only way I have previously referenced a parent is by calling its methods or constructors using super.
bump
I would like to prevent a zombie from catching fire due to the sunlight. I do not want to do this with EntityCombustEvent. I would like to prevent...
if your question still isnt answered, can you post a picture or something describing further of what you mean. I believe I may have something that...
@Zombie_Striker Do you have any ideas of why this may be happening or any suggestions on how to fix it. I'm not asking for it coded for me nor do...
This is the code that I am using. This method is inside of my custom zombie and it gets called every tick: public void setPath() {...
I am having an issue that, when a player is withing close range of my custom mob, the mob moves correctly. However, when the player moves back...
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