@timtower I've been using different methods of printing stuff on screen, including Bukkit logger, all have the same output.
@timtower True, that's a good alternate solution. But I would like to find a direct solution to this problem. Mostly because it's easier to debug...
@timtower I have added it only to exclude the possibility of it being Java's output buffer overflowing. Code works exactly the same without it.
Hello, I have a problem with not seeing the full output after dumping a whole lot of lines into the console. It is for debug purpouses, thusly I...
... eh, I guess I need to explain in more detail. No, I didn't misunderstand the thread. If you keep all of the money in an integer - let's say...
Why not use int or long for everything and when you want to show the number to the player cast to double and divide by 100 (well, depends on how...
@adi0115 Well, if you just say "there's an issue", I cannot really do anything, since I still don't know anything. You have to give me at least...
I have no problem with adding small changes if they take like 20 minutes ^^ I added some more pretty self-explanatory config values and, as...
@adi0115 Sure! I am assuming you're using WorldGuard for regions, well, if not then please so. It's a very good plugin. I had to do it in a quite...
@adi0115 Here's the plugin. Everything is customizable including NBT support, in case you'll decide one day that item name isn't enough to give...
So.. you want the life leech ability to be based only on the name of the item in player's hand? Then players can make anything into a life leech...
Make sure you're saving the custom config file with "config.save(file);". Also, doesn't seem like you ever launch your createCustomConfig() method.
What about ProjectileLaunchEvent? Sounds useful. Also,...
@Proxygames14 You see, that's not true, because Bukkit has no such thing. All of the underwater effects are client-side.
@Proxygames14 1. Lifting off the ground underwater is much slower than jumping, I don't see how gravity would prevent the first one and enable the...
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