This is awesome, I've always wanted to implement the A* pathfinding algorithm in one of my plugins. Thank you!
Use a BukkitRunnable for that.
Hi Sander, I've already fixed it, it was indeed the saveMapFile method. Anyways, thank you.
Awesome TheTinySpider and Yonas :)
Hello guys, For some reason, my map configurations don't save. This is the code: package com.github.sebasju1234.kaboom.maps; import...
- This code was pure crap. Removed it. -
bigteddy98 - Great tutorial. keep up the good work Sander.
Hhm.. for some reason it always works what I've just posted haha. :P
This is the wrong section.
You have to use: event.getPlayer().getItemInHand().getType().equals(Material.COMPASS) Instead of:...
Ah, I got it. I'll try it ASAP. Thanks!
jurtjee1997 Can you post the stacktrace?
Why aren't you using ParticleEffect (the library) for this? It works great! You can find it over here:...
I think that that will look very ugly and strange, don't think that that's what he want. :P
Separate names with a comma.