Scizzr Welp. How did I miss that variable?!
IkBenHarm If you read my question, that's not what I asked. But thanks anyway :). Scizzr Yeah that's sorta what I do up to now. What I have now...
I was trying to get the player who put something into a furnace for some time but I can't find a variable that doesn't change for the life of me....
Well, the thing we need to do now is instead of referencing from an ID, reference from a string. It doesn't really sound like a big deal, but the...
Read through this a little: https://twitter.com/Dinnerbone/status/383725505805307904
Well I found out why they are going to remove them. From what I've read, every world have different ID's the same block. For example, in world 1...
Well the problem I have is that I load the ID's from a file, so I'm guessing I'll need to have everyone change their configs then... Quite a...
Show us some code.
getItemID is the method that is deprecated in the ItemStack class. getID is deprecated in the instantiated Material class (ie: getType from an...
My question is simple, really. Since the newer (I am not sure since which one as I haven't been coding with Bukkit for some time) update(s) the...
Alright. It seems to miss only certain points, it's very weird. For some reason, it doesn't save the "Save_List" in the config. The player files...
So I've created this plugin, but for some reason, saving and loading files is not going as planned on the remote server. It works perfectly on my...
Yeah that was what I was going for the whole time, I understood how it has to be done, it just didn't work for some reason. Anyway, it does work...
So, as the title says, one files saves the data correctly, and another one doesn't. The one that saves correctly: String playername =...
Alright. I will recreate this plugin.
Separate names with a comma.