Is it me or is TopCat's NPC Library create choppy NPC movment? I'm calling the npc.walkTo(location) right now and I can see a some lag in their...
Ivan Thanks.
Does anyone know if PlayerMoveEvent applies for HumanEntities such as NPCs?
kmccmk9 Sorry. I meant the Creature class.
Bavestry I still recommend going for the bounding box, which can be modified here:...
Compressions You need to check if the cause of the player's death is actually by another player. Right now, you're sending a message to the killer...
Bavestry There'll probably be more related posts on the Minecraft Forums since the Hitbox has nothing to do with the API....
shoter Just make a copy of your current server and run it as a test. I'm not saying to permanently remove it just to temporarily remove it. It's...
kmccmk9 Since setTarget() is a function of the LivingEntity class, you would store the zombie object and use it to call up that function....
Bavestry That would probably have to do with changing the hitbox of the actual player. I'm not sure how to do this but you can look it up. I'm...
shoter I have no idea what half of the plugins on there do but what I would do would be to take out all plugins affecting the world such as...
Chipmunk9998 What NPC library are you using for the plugin may I ask? :p
For my plugin, I need to spawn multiple NPCs (approximately 20) and give them random movement, similar to the NPCs in Assassin's Creed. I also...
xWatermelon I've been thinking of ways to do this as well. The only thing I came up with would be as chasechocolate said which is to log every...
Enrux Thanks for the reply but that isn't quite what I'm aiming to do. I need to actually determine which locations are valid (not stuck inside a...
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