Use NEI on a client - under NEI's options (from the inventory screen), it can do a dump of all ID information. The ID's have to be the same...
MCMMO has a nice approach - see https://github.com/mcMMO-Dev/mcMMO/tree/master/src/main/java/com/gmail/nossr50/api They have a static class for...
Yes, if it was only yaml, a ConfigurationSerializable would be a better solution - but being able to revert to a basic string also provides a...
If you want to save to a text file (eg a .yml), the method location.toString() will give savable output. Bukkit doesn't have an import method for...
This is very possible. It'll be good to have a smaller project to work on. Progress: 70% complete. (Core dynamic works from hand written text...
Looking into IndustrialCraft to start with, it uses "ic2.common.AdvRecipe" rather then the default Shaped / Shapeless recipe classes from...
That could be an issue - my current major project is intended to limit crafting (among other things), so I have a strong interest in what's...
Looking at the code in post 5... You are making item stacks via Material, which works for vanilla items - but I don't think material maps exist...
By finished builds, do you mean one of these? http://mcportcentral.co.za/wiki/index.php?title=Ports_for_1.2.5 Or a craftbukkit that someone has...
Interesting! I should have some time later to see if I can help figure out what's going on. RedPower and IC2 are installed in the 'mods' folder,...
So, a system where being resident in a city (with towny? Some other plugin?) grants bonus to the experience gained in 3 different mcmmo stats?...
Have you tried checking (and debugging via println / log) each step of the process? At which point is the null error happening? (getItemInHand,...
Odd as it sounds, a "Block" is like a coordinate - it's mainly about the location in the world. To find out what is in that location, you need...
Just came across this while searching for plugins for our server: http://dev.bukkit.org/server-mods/warptastic/ The authors intent: Could be...
You could try using Player.sendChunkChange for a similar effect?
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