If it doesn't add any events, there's really no benefit... :p
I'm well... I've just lost interest at the moment as I've been working on other things. I kept planning on updating it "tomorrow" but I fail......
Check out the pom.xml for the project.
The reason is because .getPlayer() is a final method. So you have to add a bit......
For my next plugin, EduCraft, I'm going to attempt to fully unit test it. This should provide more examples of how to test various functionality....
You currently can't use the default generator. It's an error in my code. It is currently only generating terrain 1025 blocks away from spawn....
I just pushed some newer code which resolves the chunk border issues. Although it will crash if you walk too far. Don't investigate too much....
It will most likely be a random amount of stacks from 1-admin set limit. I can't compete with what is already out there... the AI is at a level...
Sounds like a reasonable request. I'll add it. I'll put in some time this weekend to get this along with a way to distract the goblin for a bit....
It's being worked on. I'm kind of hoping for 1.7.3 to come out this week and then a new RB.
Just an update from my initial attempts... this generator will have a config to allow people to set quite a bit of options... should be fun......
I will look into a way to allow players to disable their goblins temporarily. It sounds like a reasonable feature. Most likely players will have...
You might be able to start a bunch of Tasks that just spam call Permissions stuff. I would think that would be able to overload the plugin pretty...
Alright... for super small projects I don't think it makes a ton of sense to unit test a project, but for some bigger ones it can be very helpful....
Players don't check to see if there is an event. They just happen. Random chatter, especially every 30 seconds, is not on my todo list.
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